Cliff on a cold world called: Parea

Started by Bjur, January 07, 2014, 11:00:41 PM

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Bjur

[attach=1]

A (part) cliff, mounted on a plane object, to limit SSS's influences for cut down render times.
A Simple Shape Shader used on a procedural planets surface seems to render around the whole planet, even it has it's size given local borders I learned the hard way (or still the wrong way).. -.-

It's a frame of a cliff object as part of a 300 frames animation (25fps) of several 300 frames animations I'm working on and rendering right now at home.

Lack of detail and other things will hopefully wiped out by 3D motion blur and post thingies.

Detail 0.5, AA 6, FHD res.(width), 15 minutes a frame yet, Catmull filter (+ animation settings I like to use).

Hope my shown "alien" cliff is sustainable for you in some way, C&Cs are welcome..


Alex

* BTW., my cliff was based or started on the TG given canyon_preset.
~ The annoying popularity of Vue brought me here.. ~

TheBadger

I like it. What happens in this animation?
It has been eaten.

jo

Hi Alex,

Quote from: Bjur on January 07, 2014, 11:00:41 PM
A Simple Shape Shader used on a procedural planets surface seems to render around the whole planet, even it has it's size given local borders I learned the hard way (or still the wrong way).. -.-

I'm not sure what you mean by that. Could you explain it a little more please? Nice cliffs though :-)

Regards,

Jo


mhaze

Nice cliff - like the snow and the rock colour.

Bjur

#5
Thx guys.  :)

Quote from: TheBadger on January 08, 2014, 02:36:45 AM
I like it. What happens in this animation?

This will be a short animation which is used to introduce a strange iceworld called "Parea" and a alien animal
species named "Kamuks", which are the biggest on land living species on Parea.

It's all part of some kind of I.P./content creation of mine and part of my Diploma.

Based on this world or ground setting, I think or plan about to create step by step a complete world which could give later
enough ideas and content to develop maybe a little adventure story/series for young ppl or kids, based on adventures of a young Kamuk.

But I don't think about some animated stories the first line in the future, more about a possible short book as start with some moody HQ
still images/illustrations which could convoy the reader  - maybe, we'll see, somewhere, somewhen, don't know.. ^^

At the beginning I wanted to bring some spaceship action and a epic story. But for me as beginner in all sorts of CGI it was a bit, yeah,
lets say way too epic as I wanted to do (more to learn) all things on my own/alone this time.

So: No spaceship action soon from my side now, even I told some ppl so some months ago, I'm sry.  :-X

Quote from: jo on January 08, 2014, 04:15:35 AM
Hi Alex,

Quote from: Bjur on January 07, 2014, 11:00:41 PM
A Simple Shape Shader used on a procedural planets surface seems to render around the whole planet, even it has it's size given local borders I learned the hard way (or still the wrong way).. -.-

I'm not sure what you mean by that. Could you explain it a little more please? Nice cliffs though :-)

Regards,

Jo

Hi Jo.

I rendered the original canyon_preset scene just with my (animation) settings I imported before (render, atmo, light settings etc.) and it took 29 minutes
on my 2700K @ 4.6ghz.

[attach=1]

This isn't the same view on the cliff but that isn't that important. The most render time was eaten not by the cliff itself (was done in 9 minutes) but by the calculation of the rest terrain around the SSS (+20 minutes). It feels like I'm rendering a scene filled with water.

But by mounting a cliff on a plane (same size and position) the felt influences/calculations of the SSS into the surrounding ground is gone. The rest of the scene, like the planets or other surface e.g., didn't get touched by the SSSs displacements and gets rendered fast as usual again - which won't happen with a SSS sitting direct on the planets surface in my case.

The complex cliff calculation crawl all over the seen procedural terrain in camera without stopping at the given SSS borders of course and that feels not that good.
With a plane object I was able to limit the calculations, thus render time, to the given borders of the SSS.

* Edit: Here a comparison render with same settings i used above (org. 1920x800):

[attach=2]

Nice and clean surface, rendered in just 12.50 minutes.

Don't' know how to explain that better yet.

Of course it would be nice to have a kind of noob friendly "check/uncheck" button for limiting needed calculations just to an SSS when needed, but this isn't that easy to implement I guess.  :) 

Greetings
Alex
~ The annoying popularity of Vue brought me here.. ~