Hello,
I have a general, probably vague question about deciding between using image textures and shaders for models used in TG.
Very curious if there are any, mostly certain things we can say about it, that would usually be true. For example, "I would never use shaders to texture a jet" (I don't know if thats true, just asking).
Or, "If a building is made of sand stone, I would really want to try to texture that in TG rather than paint an image map in another program."
Like I said, general and vague. But only because there is not a lot of posting on this over all.
Also curious if maybe we should think about a materials sticky, like the clouds and terrain. Where people can post and easily find shaders set up for use with models. It seems to me to be a different thing in the end, from shaders for a terrain. THough made from the same nodes.
I know that others have made these kinds of things and posted images with them in use. And If I can get a better sense of the general topic I will be making some too. Really no reason not to share it, that I can think of.
Maybe someone is going to think or say the default, "every scene is different", and "it depends on what you want to do". But really if by now we cant make some simple rules of thumb on these various topics, then this is really neither art or science. And much more like chaos; "Painting with a tornado"
I am just guessing right now, but I think its safe to say that using shaders to detail a model would really work best on high polly? So for a wall, where the stones or bricks are real geometry, and you just want to add color variation and a little displacement? Is that a mostly fair statement?
Thanks for any facts that can be shared. And any help with a good way to think about approaching this in general.