The line in the image at the top is a normal part of the rendering process. The renderer works on smaller tiles one at a time for more efficient memory use. Unfortunately in some cases with strong displacement the displaced terrain can get cut off at tile boundaries. That appears to be what is happening in this case. This is a bug that we're aware of and it will be resolved in the future. For now you can try changing the resolution you are rendering at or simply changing your displacement strength, though I realize both these are somewhat undesirable workarounds.
- Oshyan