Masking a default shader

Started by Djb3000, January 20, 2014, 12:35:30 PM

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Djb3000

Hi,
I have used a default shader to add texture to a terrain using a Filter Forge filter filter with a diffuse map and a bump map etc. Is it possible to overlay another default shader texture masked with a bitmap in an Image file shader? I cant find a way of doing this as the default shader doesn't seem to have a mask input.
Is this possible?

gregsandor

You can atttach it as a child of a distribution shader or surface layer and mask that.

Djb3000

Of course. Why couldn't I see that?

Thanks  :D

gregsandor