Sorry to take this opporunity to hijack, Ashley.
Ulco. What you just said is interesting to me, I haven't played with vd maps yet, other than to draw a quick r,g and b image to test the idea, but you have, do you mean above that I could use a vector displacement map as a terrain and that a population sitting upon that would respect the actual direction that the final normal faces after Compute Terrain? Say there is an inverted surface, the roof of a cave, as a quick example. If I populate on that, do the instances respond to that normal and face downward as the population moves from flat to upside down? Do you know what I mean there? Not sure if I'm explaining myself correctly. Basically, would instances follow the curve of the cave walls to eventually be turned upside-down by the time they reach the roof, I guess is the easy way to ask the question?