When I am posing objects, how can I set Terragen to display the objects as solid objects, even though crudely and hastily, rather than as merely thin lines representing the edges of a cube for each object?
Are there instructions telling people how to make the water waves be parallel ripples rather than random humps and hollows?
In an animation, can the water waves move?
I let the camera go underwater and rendered, and it did not display the water surface overhead, except at a distance where I could see waves side-on and thus see some of the surface from the "top" side.
If the camera is underwater, is the refractive index of water obeyed when ray-tracing?
And again, how can I save to a file a set of environment settings, like Terragen 1 or Terragen 2 "Terragen worlds"?
See
https://en.wikipedia.org/wiki/Wake if you want to make wakes behind moving objects.
If a Terragen 3 job loads an external .OBJ object, and I later mesh-edit the .OBJ file, how can I make Terragen 3 re-read the .OBJ file?