Orbitz

Started by gregtee, February 05, 2014, 01:34:55 AM

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gregtee

Something I did a while ago but decided tonight to play with color transforms in Nuke to try and dig out highlight details on the planet's horizon edge with a soft high end roll off.  A little lens reflection added just for the fun of it. 
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N-drju

A nice orbital image you've got there.  :) I especially like the clouds. However, I would increase atmosphere ceiling so that it wanders around the real-life value of the Earth's atmo. 640km can produce some nice "blue marble" results.
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Dune

Nice render. The clouds are especially good and diverse. Is that procedural?

gregtee

It's been a while since I've touched this scene but I believe the clouds were from a projected image map with some procedurals mixed in.  The original rendered image had a lot of clipped values on the clouds with values over 1.  I've been experimenting with how to retrieve that lost detail in the highlights on renders lately using Nuke to transform the color spaces around, grading in the altered space and then remapping it back to the original space. 
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Matt

#4
Try this in an Expression node in Nuke:

1 - exp(-r)
1 - exp(-g)
1 - exp(-b)

There's a gizmo floating around in the Nuke community that someone showed me quite recently, and it turned out to be the gizmo that I helped Rob Nederhorst to write many years ago. It was nice to see someone showing it me without the person knowing I had anything to do with its creation :)

I forget what it's called, but the term I used back then was "light space to image space", before "linear workflow" and tone mapping came into the mainstream. This was back when DD had starting work with their RGBE format which of course was later replaced by the superior EXR.

The gizmo basically does the 1 - exp(-x) expression, but has an extra "softness" control, like Terragen's built in soft clip (which it doesn't apply to EXRs). Personally I think this works better than Nuke's SoftClip node, but there more options in Nuke's SoftClip.

In Terragen 3 Professional you can use the "Image File Processor" node to bake Terragen's soft clip and contrast effects into an EXR.

But if you're into the world of film/look LUTs, you probably don't need such simple hacks :)

Matt
Just because milk is white doesn't mean that clouds are made of milk.

gregtee

Come Monday I'll give it a try!  Thanks Matt!
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TheBadger

Interesting talk here. Dont know what you guys are on about though. Sounds like pro stuff ;D  :)
It has been eaten.

gregtee

Tried this today at home and you're right, it's better than Nuke's SoftClip node.  Has a real nice roll off on the highs and doesn't squash the low end at all.  Thanks for the tip!

-Greg

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pclavett

Nice image...all that talk above is foreign to me....so no help from me there ! Looks fine as it is !
Paul

gregtee

Thanks Paul.  The issue, and you can't see on the image at be top  because it's already been adjusted is that oftentimes Terragen will render values in highlights that exceed what your monitor can display, resulting in an image with clipped values over those ranges.  That resulted in the case of this image having clouds near the planet's edge that were solid white and lacking any detail.  By post processing the render to lower those values into a range of colors that monitors can display the detail is recaptured and preserved.  That's what you see here.  I'll post the before image to better illustrate what I'm talking about. 
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Matt

If you stay within Terragen and save out low dynamic range formats such as TIFF or BMP, Terragen applies this soft clip effect (with default render settings), so nothing is hard clipped. It's only when working with EXRs that preserve the original highlights that you need to take care about what you do with those bright pixels.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

gregtee

Right.  I'm preconditioned to only use .EXRs.   ;)

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Bjur

#12
Great final.

Still have never tried something like that in TG (planet/orbit things). I remember your posted 1st try, it was a classy/rly good one too.
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gregtee

Thanks Bjur, much appreciated. 

-Greg
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