Quote from: Dune on February 07, 2014, 10:14:31 AM
You're cryptic
What doesn't help much, the settings I gave you? AA was 5, detail 0.5. Cloud Quality 0.4 as said in last post.
And your general advice; leave RTA alone
You mean no defer atmo? That's what giving me the grain!
I didn't mean to be cryptic, sorry

I missed the 0.4 cloud quality, sorry for that as well, but didn't know that AA was 5.
Of course RTA/defer atmo looks better, with enough samples and enough AA it will pretty much always look better, but is also (much) slower.
(I need to stop saying RTA, because it's now called "defer atmo", but they are the same thing)
I suppose you're considering using RTA for rendering your final wall project?
If so, what settings do you want to use there for rendering your terrain and objects/populations?
It's why I was suggesting to not do crops on atmosphere only, despite that you want to fix an issue specifically related to the atmosphere.
The reason for this is pretty simple, since rendering with defer atmo using AA>4 is slower than "normal" rendering.
AA4 is in pretty much all situations the point where deferred atmo rendering becomes slower than normal rendering.
So unless you want to render your project in AA4 I would turn off defer atmo and bump up cloud quality till the desired amount of grain.
I hope I have explained myself a bit better now