Greeble City

Started by Hannes, February 12, 2014, 04:27:30 AM

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Hannes

Obviously not too much terrain in here... ;)
I made the "city"-model in 3ds max using several instances of the famous "greeble"-modifier which procedurally creates square shaped structures on objects and lets you assign different map channels to different object groups inside the main object randomly. Fun stuff!
Since I am a member of the alpha team as well, I had the opportunity to use the brandnew "population-on-objects"-feature to create the trees on top of the model. I can assure you, this is a fantastic new feature and it didn't take much longer to populate this quite dense mesh than it would take on a regular terrain.
The clouds receive shadows from surfaces, so it took quite some time to render.

mr-miley

WOW.... Outstanding render, and idea... and composition.... WOW!
I love the smell of caffine in the morning

kaedorg


mhaze

Interesting and well executed.

Kadri


Sweet!
Looks fun to make Hannes.

" quite some time" ? :)

Hannes

Thank you guys!
@Kadri: about 29 hours. Original resolution width: 3000px

Kadri


Thanks Hannes.
Long render time but the image size isn't small either.
An animation would be nice.

Dune

That really sounds like fun, playing with this greeble stuff, and the result is astonishing! Any chance of a bigger render?

Hannes

I'd love to do an animation, but that would take ages... :(
@Ulco: here is the original resolution.

Dune

Thanks Hannes, I'm going to publish this  :D :D :D No serious, I won't. It's a great scene, even some water I noticed.

Kadri

#10
Quote from: Hannes on February 12, 2014, 09:37:36 AM
I'd love to do an animation, but that would take ages... :(
...

Make a cool camera pan-move after a small ship-or anything similar etc.- lowering onto the city in low res.
Maybe Planetside would use it by rendering it in high res for you for the publishing of 3.1 and it's new object instancing feature.
Not sure if they will bite ( :D ) but seriously why not?

gregtee

That's really amazing.  I love all the small power detailing all over the place.  It looks like a section of a city that was bombed out 50 years ago and never rebuilt with trees growing inside former houses and filling in all the streets. 

With regards to the greeble structures that were assembled in Max, was it just a partial build and the rest was instanced in TG or is what we're looking at the whole model?  How were the shaders applied?  Did they import as part of the model and attach themselves or did you have to surface all this inside TG?  I could totally see something like this as major asset in game cinematic like Gears of War, or Halo, or something along those lines.  I'd love as much information about this as you're willing to share.

Thanks again for the great image!  Very inspiring!


-Greg

Supervisor, Computer Graphics
D I G I T A L  D O M A I N

yossam

Don't know what to say................... 8)

TheBadger

It has been eaten.

choronr

This is exciting ...so much coming forth. Thanks Hannes.