Museum wall

Started by Dune, August 26, 2013, 03:21:28 AM

Previous topic - Next topic

TheBadger

Quote from: Dune on February 05, 2014, 06:52:38 AM
Some Speedtree, some in XFrog. The one I mentioned in Speedtree.

Here's your reindeer at final resolution, Michael! Added one of your last postures to 4 that were there.

Ah, I just see some 'Mozeslike' reindeer...

Looks pretty good Ulco. Is that all the poses then? I don't remember what I sent. LOL yes, walking on water is quite biblical  ;D
It has been eaten.

Dune

No I didn't put all the poses in. This frame is now rendering, so I'm quite curious how it comes out. Had to move the reindeerhuntersshelter a bit backwards, as the maximum texture I had (still 12MB or more) wasn't enough to cover a square meter of reindeerhide in final resolution. Still stills to go.

Another 100% screendump. I will probably add some cows here, and some other stuff to make it more alive.

TheBadger

QuoteI will probably add some cows here, and some other stuff to make it more alive.

Slaves. Your scene needs slaves. The romans did not work their own fields.
It has been eaten.

choronr

Very good. What caught my attention is the way the shadowed background makes the foreground pop nicely.

Dune

I'll add some nice slaves!

Yes, that was one feature I didn't want to loose when changing clouds. The overall image is getting together really nicely. Some parts (not all) are really very nice, and where it is not very nice I do some crops with refined elements and paste it over.
Like this area:

TheBadger

Its actually very nice to have some areas obscured by foliage as in your example above. I think if everything were perfectly set out and presented it would loose some energy. But like with anything its a balancing act.
Looks like your doing just fine though, Ulco.

Really looking forward to seeing photos of this thing with people in front of it like your last large scale project.
It has been eaten.

Hannes

Agree with Badger. This is really stunning!

otakar

Talking about slaves. I think Dune has a few in his cellar cranking out renders left and right. That's the only way he can post all this amazing stuff without any breaks.

Just kidding. More humans in the picture would be nice, I agree. Be it slaves or children or vagrants....

choronr

Once again, the dark background makes the foreground stand out beautifully.

Dune

Well, at first I thought not to include many 'moving' stuff, as the landscape then immediately is a static thing. If you don't have them, you may expect something to appear anywhere, and that makes the landscape less static. Like a painting with a flying bird is much different from a painting with a quitely sitting bird on a branch; you are anticipating movement and that makes it a more interesting painting. Or is that too far-fetched?

Anyway, I will add some stuff, but they will be photo's or drawn. A wolf, a deer, a hare, a wild boar, I have so far, just to feed the story the museum guys and ladies will tell to visitors. I will put myself in as well, as a Roman perhaps, not sure yet.

Dune

I would like to express my warm thanks to David, Micheal, Martin and Richard for helping me render some chunks of the wall. You did a great job and it all went smoothly. Total render time was around 417 hours, which for some pro's wouldn't last a heartbeat, but for my lone i7 would take up precious time. So, thanks guys!

Small image is a crop I did to get some more reindeer in the tundra.

And I just got a 1x2m test print today of a 100% size section of the wall, and it looks just as I expected in terms of colors and contrast. Sharpness/resolution is just fine. Can't wait to see it on the wall....

kaedorg

Really happy that everything works fine.

It has been a pleasure to help you. Anytime you need again, just ask  ;)

David

yossam

Can't wait to see the finished product.................and you are very welcome. You know where to find me if needed.............. :-*

Oshyan

Great to hear this, it's so close! Very exciting. Can't wait to see photos of it in place. :D

- Oshyan

mhall

You're welcome Ulco! I was happy to be a part of this. :)