Thanks, TheBadger and Dune. After a bit of experimentation with the Distribution Shader, it isn't hard to get exactly the control required. Actually, I've realized that by making a grass population over a large area, including a distribution shader, and then saving the nodes as a clip, I now have something to simply stick in whenever I need that kind of grass in a scene. I'm sure that's old news to you pros, but realizing I can build up a little library of pre-configured-yet-flexible clips of vegetation to use anytime is a big plus.
Also nice is something I realized while playing with the displacement setting for the base color. I inadvertently set the displacement to -.3 and suddenly the grass clumps appeared as bushes, their shadows off-set and slightly lower since the terrain dropped. Well, well, I went back and reset the displacement, then translated the grass vertically by .45 and scaled it vertically by 3. Voila!--at a little distance, where the LOD is low that it is not conspicuous, it's very effective as bushes going on for miles and miles (see attached.) Nice trick that might be useful in some cases
p.s. Dune: Greatest sci-fi novel ever written!