Texturing still

Started by archonforest, February 21, 2014, 03:44:04 PM

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archonforest

Still playing with textures...:)
I think this one is getting somewhere.
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yossam

I think it is too..............more please.  :)

TheBadger

QuoteI think this one is getting somewhere.

Yes indeed!

You know, I have been here a while, and I have still never tried this. Not even exactly sure how to go about it. I mean other than just projecting an image that is. I am sure there is more one needs to know to make it look perfect.

In your example image, I think it looks really very good. Only, I think the texture may be a little low resolution. What is the resolution of the image used? I would imagine that one needs a very very large image to make this look good. Something large enough so there would be no repeating patterns in any one shot. Is you texture hand made from photos? or just a single texture from a single photo? Or painted?
It has been eaten.

Hannes

This is something I did some time ago as well. I assume you used your render camera as projection camera. Try using another camera as projection camera that's positioned perpendicularly to the rock wall and move your render camera to another angle, so that you'll see some kind of parallax (I hope this makes sense ???). Otherwise it will be obvious that it's your render camera that projects the texture onto the surface.

TheBadger

QuoteTry using another camera as projection camera that's positioned perpendicularly to the rock wall and move your render camera to another angle, so that you'll see some kind of parallax

Good point! Hannes, did you do an animation this way ever? Is there an animation you know of where this was done and worked really well? Would like to have a look.
It has been eaten.

Hannes

No, I didn't, but I don't know why this shouldn't work, as long as the projection camera doesn't move.
It's like a giant slide projector.

mhaze

Very nice work. It should be possible to do this proceedurally, maybe I'll make an attempt my next project.  If not we need more noise shaders!

archonforest

Thx guys for the ideas. I will try them for sure.
The texture is a real photo and the resolution is about 3000x 2100 or something. There is a problem at the bottom of the picture as I tried to do some water there but turned out all wrong...:) I guess I made too much warping and stuff to create a flat kinda 90 degree wall so the texture will fit...:)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd