Render Button in View Window

Started by gregtee, March 01, 2014, 01:49:57 PM

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gregtee

Since we do all our interactive viewing in the View Window I was thinking it would be nice if there was a Render button somewhere on it when I'm ready to launch a test render.  Having to always go back into the main workflow space and double clicking the Render tile to open it and then click the Render button gets clunky as a workflow over time. 

Anyone else feel that way?

Supervisor, Computer Graphics
D I G I T A L  D O M A I N

Kadri


Greg i found the Ctrl+r  keys so many years later you can not imagine how happy i was that day after :)

gregtee

And now I found it too! 

Thanks

Greg

Supervisor, Computer Graphics
D I G I T A L  D O M A I N

Kadri

#3
I asked newly a question about the animation keys in the support section Greg.
I might have overlooked them . Going to the next and previous keyrame-frame isn't easy for me just now.

Actually i might ask for a little addition in the keyframe icon place (or close to it) for an "go to next-previous keyframe" in the animation features of every node.
That would be handy for me. But i don't know how others use that kind of workflow.
And Matt or Jo might not like that idea at all probably :) It looks hard to do even from where i look at it.
Hopefully it isn't so hard as i think or it is somewhere somebody could show me.

Edit: I posted the last part from here on the mentioned thread.

TheBadger

QuoteCtrl+r
For new users who find this thread:

Just remember that you must first select the render node that you want to use at the beginning of you session. The key command will affect which ever is last used. And upon closing the scene and starting again, it will affect the master node. So a test render VS final render size... or how ever many render nodes you have made (two is the default)

For new users, you can select witch of the two default render nodes is the "Master" render node, by ticking the box in the one or the other. And that will be the node that renders upon start up via the command r shortcut, if you have saved the change.
It has been eaten.

j meyer

And for Michael and even newer users: in TG3 it's only one render node.
At least in my copy of TG. ;) ;) ;)!
Sorry,couldn't resist.

TheBadger

hmmm. Did not even notice that change  ???  ;D
It has been eaten.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

Something else; the render window will duck as soon as you start working in the node field again, but you get it back with F3. Then you can check it or hit the render button. I use that F3 a lot.

Kadri

Quote from: Dune on March 05, 2014, 02:31:14 AM
Something else; the render window will duck as soon as you start working in the node field again, but you get it back with F3. Then you can check it or hit the render button. I use that F3 a lot.

Thanks Ulco! That is new to me and looks quite good :)

j meyer

And while we're at it,there is a little square R button in the topmost row
of icons you can press that and the render window opens and viola.
Or you can have the renderer window open in the lower left corner all the
time and press the button whenever you need to.Ok sometimes you'd have
to move a floating window to the side to press the button,but that's no
big deal.