GI Caching is a separate option, it's under the GI settings in the middle, *above* "GI Surface Details". If you're using it, you need to have first generated your GI cache files.
Generating multiple GI cache files and blending them is only necessary if you are rendering separate cube faces, *not* if you are using spherical camera. In the case of multiple cube faces, render a GI cache file for each face, with numerically sequential names, e.g. gicache_0001.gic, gicache_0002.gic, etc. then specify the file name with a wild card, e.g. gicache_%04d.gic, specify the "Number of files to blend" as equal to the number of GI cache files you generated (presumably 6, 1 for each cube face), and then use "Equal Blend Within Range" for the interpolation type.
Spherical Camera is indeed only available in the licensed versions. It does make things a lot easier though.
- Oshyan