Ice Age (ending)

Started by Dune, March 17, 2014, 01:06:02 PM

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alessandro

Great image, I'll be curious to see the final one!
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Zairyn Arsyn

i just noticed the raindeer, before that i couldnt get a sense of scale, now i do.
the last render looks great.
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Dune

#17
Some variations, and closer views of the ice. Looking for improvements (as always). Got one of the XOIOguys on top to scout  ;)
I have a problem getting the (ice) color off the fake stones, even with smoothed on (which has unwanted effects, like smoothing  :D ), there's still some translucency and white on the sides and bottom of the stones. Mighthave to go with a pop of rocks...

There's a reindeer in the last again (thanks Michael!).

Oshyan

Ice in the 1st and 3rd images of the latest batch is surprisingly convincing. As you probably know from reference shots glacier ice at this age and scale is not usually very transparent or translucent, so it works well even with standard surfacing. The shapes are the most interesting and impressive part I think, very glacial.

- Oshyan

Dune

Thanks, Oshyan. I was quite pleased with the results. First had these warped strata without grain, later added a small fractal, as you can see. Also warped the top ice in the direction of the flow, but that can be better. The middle one has a different (lower) displacement, hence its smoothness. I like the other ones better as well.

archonforest

WOW! Jaw dropping stuff man!!! I love it ;)
But still looking how did u put those lines on the mountains. Guess u are not using textures....
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Hannes

Great! Nevertheless some subtle blueish translucency would be fantastic. One more reason to implement sub surface scattering, right? ;) ;) ;)

Dune

Right!

The lines is a X and Z stretched (100x) fractal (sizes 1/6/0.1) masking a colored surface shader set to half coverage, but first warped a bit (by warp shader+vector displacement shader+PF), after adding a XYZ shader in the line of surface shaders.

Kadri


Sweet!
I like the first and second image the most too.

gregtee

I don't think he wants blue translucency, but rather blue/greenish recesses in the cracks of the ice, especially around the bottoms of the structures. 
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Dune

That's an interesting thought, Greg. This might be too bluish overall, so I'll do some adjustments. See if I can get the bluegreen to adhere to crevasses.

I added some caves as well, but they might be too much... have to keep it subtle.

gregtee

This is what I was thinking of.  The color seems to manifest itself mostly in the shadow and crevice areas.  Where the sun hits it tends towards white. 

[attachimg=1]
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Dune

#27
It seems like the light is scattered in a 'very blue way' in the shadows. Maybe something to do with refraction on the ice? How can we make shadows blue locally... have to try that.

I had this as ref.

TheBadger

Its really interesting, Dune. Looks good too.
It has been eaten.

mhaze

Fantastic work.  Colour in the shadow would be great for rock texture too - if you can sort that it would br a great step forward!