Unreal Engine 4 For Everyone

Started by rcallicotte, March 21, 2014, 03:55:28 PM

Previous topic - Next topic

rcallicotte

So this is Disney World.  Can we live here?

TheBadger

QuoteIf your game makes $1,000,000, then we make $50,000. We realize that's a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise!

So, will this effort succeed? That's up to you and your judgment of the engine's value. Unreal Engine 4 has been built by a team of over 100 engineers, artists and designers around the world, and this launch represents all of our hopes and dreams of how major software can be developed and distributed in the future.

Very, very interesting. Dont have a positive or negative thing to say. I just find this an interesting way to go. 5% sounds like less than I pay for a lot of things. And I have at least read it is a lot less than what you loose taking an independent film to a distributor.

Really, 5% (if that is your total out of pocket for an entire project after creation costs) is not that much. Then again if your making a game for IOS, then Apple will get a cut on the distribution too, and that is the cheapest sales pipeline I can think of.

Feels like it should be lower percent on the low end and the high end though. So if you only make a sales total of $30,000 than maybe they should only take 2%. And if your total sales are $14million (after a 3million + risk, or more investment), than they get like 1-2%. Because at a certain point a flat 5% could destroy a venture.

I suspect suport would be better for the guys making 13 million and paying 5 %.
It has been eaten.

rcallicotte

You should check out the dozens of tutorials released in the last two days for this (on YouTube). If you do the first month for $19, you keep everything you downloaded / installed, but will (of course) not continue to get the subscription updates. But, you can continue to work within the program. There is no restriction on use, except if you make money and then you give a percentage. If you continue to stay on subscription, you continue to get all of the updates, etc.

This is the best model for software I've ever seen.
So this is Disney World.  Can we live here?

TheBadger

^^ well now that does warm me up a bit! IF I hate it I can bail and loose very little, plus I keep what I download, with "NO" restrictions? So if I learn to love it I can just sign up again?

5% is very interesting indeed. That could be very fair, or be a bankruptcy to a little guy after the fact. Its hard to know. But I am going to look into this one for sure! A big thanks for the heads up!
It has been eaten.

rcallicotte

I wrote to the Unreal crew within their forums.  I asked, "Will I get update when I cancel my subscription and then resubscribe later? What happens if I work for six months under subscription and then stop, but then come back months later?"

UE4 AnswerHub
Hi rcallicotte,

NickDarnell posted a comment on the question:
Whatever you download is yours, and will continue to work after your license has expired. If after 6 months you come back to us for an updated version all of your work should upgrade seamlessly.

Alexander Paschall answered:

You will simply update your editor and your assets/umaps will be updated from when you last used the editor.


Quote from: TheBadger on March 21, 2014, 05:06:58 PM
^^ well now that does warm me up a bit! IF I hate it I can bail and loose very little, plus I keep what I download, with "NO" restrictions? So if I learn to love it I can just sign up again?

5% is very interesting indeed. That could be very fair, or be a bankruptcy to a little guy after the fact. Its hard to know. But I am going to look into this one for sure! A big thanks for the heads up!
So this is Disney World.  Can we live here?