Gnome Valley Proving Grounds

Started by choronr, April 10, 2014, 05:27:50 PM

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otakar

Nice render, some of the regularity as pointed out could be addressed. For me, particularly the regular looking ruts seem too artificial, I'd vary their depth and width. Then maybe extend that dust trail. Usually, on these roads a vehicle throws up quite a plume of dust that lingers for a while, even at fairly moderate speeds.

choronr

Quote from: archonforest on April 11, 2014, 01:47:57 PM
Great pix! I would like to drive that car there :D
I would like to do that as well. Thanks for your visit.

yossam


Dune

Otakar has a point, so if you want to have another go at it, Bob..... it's possible.

choronr


choronr

Quote from: otakar on April 11, 2014, 03:52:30 PM
Nice render, some of the regularity as pointed out could be addressed. For me, particularly the regular looking ruts seem too artificial, I'd vary their depth and width. Then maybe extend that dust trail. Usually, on these roads a vehicle throws up quite a plume of dust that lingers for a while, even at fairly moderate speeds.
Thank you. Agree with your suggestions. I may give those suggestions a try.

choronr

Quote from: Dune on April 12, 2014, 02:40:07 AM
Otakar has a point, so if you want to have another go at it, Bob..... it's possible.
Thanks Ulco, his ideas are interesting. Maybe some additional tracks and heavier/larger dust plumes. I'll give these a try.

Dune

You can use the same tracks output from the file, Bob, add another small scale warper (warp shader + vector displ + fractal), and merge the now two tracks by merge shader. You can use more merges if needed.

inkydigit

great stuff Bob, looking forward to the next one!
:)
J

choronr

Quote from: Dune on April 12, 2014, 07:25:54 AM
You can use the same tracks output from the file, Bob, add another small scale warper (warp shader + vector displ + fractal), and merge the now two tracks by merge shader. You can use more merges if needed.
Thanks Ulco, hoping to get this looking more realistic.

choronr

Quote from: inkydigit on April 12, 2014, 09:22:37 AM
great stuff Bob, looking forward to the next one!
:)
J
Thank you Jason, will give the additional tweaks a try.

choronr

Quote from: Dune on April 12, 2014, 07:25:54 AM
You can use the same tracks output from the file, Bob, add another small scale warper (warp shader + vector displ + fractal), and merge the now two tracks by merge shader. You can use more merges if needed.
Ulco, I see the warp shader + vector displ; but, where is the + fractal?

Dune


choronr

Thank you sir, I will be digesting this. Need some sleep soon; and, will continue tomorrow.

alessandro

Excellent image, I love the way you've assembled all the models and the landscape together.
www.artstation.com/artist/alessandromastronardi
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