anyone smell diesel...

Started by inkydigit, April 30, 2014, 04:50:51 PM

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inkydigit

couple of test renders... started off as a dusk lighting test... got a bit carried off , I mean away!!

ufo from bazze-colacola...
includes modified Lanes complex stones...
my own sky recipe... needs some small tweaks...
sign created by me in Blender...(phew!)
(can't get my head around blender and normals/uv mapping, so eventually, I got there... there has to be an easier way methinks!)
random vegetation includes tg freebies and some odd cacti... (or is that camo dude?!?!?) ;))
going to tinker some more...
cheers
Jason

oldm4n


Dune

It has a very eerie feel, and you can't tell whether the person is being beamed up or down or standing there, unawares perhaps of coming radiation or beaming powers.... really nice lighting and clouds as well. But perhaps a bit more drama to the hind mountains/hills could make it more dramatic, like a shadow over them, or just darker earth/stone colors. I like the subtle grey, but it's (maybe) just too grey overall. IMO, that is.

mhaze

Clouds are great.  I agree with Dune about the overall greyness it makes the figure stand out in a very unnatural way.

inkydigit

thanks guys, The way the figure looks unsettled me too... really difficult to get the lighting to work here when everywhere is in shadow....
I have a few ideas I will try...
I will keep you posted!
:)
cheers
Jason

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

Quote from: inkydigit on April 30, 2014, 04:50:51 PM

(can't get my head around blender and normals/uv mapping, so eventually, I got there... there has to be an easier way methinks!)

cheers
Jason

Build in Blender and U/V map in PoseRay using Cubic...works for everything I've tried so far...Love that PoseRay
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist