Quote from: Dune on May 20, 2014, 02:37:56 AM
You would need to use the altitude offset function, which adjusts the underside (by default). Add a cloud fractal in and see what happens. For a column you would need very high cloud (or more layers, perhaps localized), and use the altitude offset function to bend the area around the column up, like with a smooth simple shape. In the alti offset function, black will be 'deleted' for the number of meters you enter, white will do nothing, AFAIK. So if cloud layer is 400m thick, enter 400m and there will be no cloud anymore, enter 200 and black will 'raise/delete' cloud for 200m from the underside, so to speak.
As it happens, I was just experimenting with this; see new post 'ominous sky'.
Yes that's the idea, kind of...I'd do it the other way around though, also using the depth modulator.
1) Create a thick cloud, say 4000 metres and for sake of this example choose an altitude of 2500 metres.
2) Localize your cloud, use default settings
3) Create a constant scalar and set it to a value of 1 and connect it to the density shader input port of the cloud node.
4) Create a constant scalar with a value of 0.2 and connect that to the depth modulation input port of the cloud node.
Now your cloud is 800 metres thick, because 0.2 x 4000 = 800.
5) Set the "Centre 0...1" value to 0.8.
The setting of 0 means that the underside of the actual cloud layer is at the exact bottom of your principle cloud layer.
The exact bottom is at "cloud altitude - (cloud depth/2)", thus 500 metres.
Setting the "Centre 0..1"value to 0 will result in a 800 metre thick cloud ranging from 500 to 1300 metres altitude.
Setting the "Centre 0..1" value to 0.8 will result in a 800 metre thick cloud ranging from 3700 to 4500 metres altitude.
6) Create a soft (20-50%) circle of 2000 metres with a simple shape shader and set the centre the same as the localized cloud centre.
Connect this as altitude modulator to your cloud
7) Use negative values for the altitude modulation to let the simple shape shader's circle create a dip/pit in the cloud layer.
Theoretically, if white = 1, then the altitude modulation can be set to a maximum of -3200 metres in this example.
The centre of the circle would be just at the bottom of the principle cloud layer.