How many models do pros make?

Started by TheBadger, June 11, 2014, 11:05:47 PM

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TheBadger

I dont think this is a silly question, but you be the judge.

I would like to know for my self where I fall on a scale measuring productivity in 3D.

Suppose we are only talking about film quality models; High polly lots of real geometry (fill in the blanks as we go). It takes me a good while to make a model of really high detail.

What I would like to know is on average, (and in general) how many models does a "pro" modeler make in a (about) 40 hour work week?
I mean, I do not have 40 hours a week to model. But if I did, what kind of turn out would a pro say is a productive amount?

Generalizations and averages are fine for answers, as long as they come from some level of field experience.
I just want to have an idea of where I am relative to some realistic average in the job market. If that makes sense? I think this question should make sense to someone on a pay role?

Thanks if you can answer.
It has been eaten.

Upon Infinity

This is a great question and one I'm curious about myself.  Keep in mind that pro studios have dedicated modellers who do nothing but model all day.  Then the model is passed on to dedicated texture creators and finally passed on to dedicated animators. 

Dune

And the more experienced modelers know exactly how to accomplish something and turn out a high poly model in a couple of hours maybe.

Kadri

#3

Michael this is not a direct answer but look here for objects that are made by Feeney
and different Lightwavers for the the 1 hour speed contests in the Lightwave forum.
More then 200 objects and all of them are free to use to by the way :)

http://forums.newtek.com/showthread.php?101465-Free-Speed-Models&highlight=Speed+Model+Challenge


archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

zaxxon

Hey Michael, great question. One of the top 3D modelers around has to be Bay Raitt: http://en.wikipedia.org/wiki/Bay_Raitt

Here's a link to a sped up video of Raitt modeling, texturing and rigging a full character in an afternoon using a very fine but now defunct piece of software called Mirai:
https://www.youtube.com/watch?v=ubgvomRTW80

Not great video quality, but it's six minutes worth of how a top talent works. And he is a top modeler, check this out:
https://www.youtube.com/watch?v=YjiySXaD-4c

So, Dune's estimate of a few hours is probably accurate for most common objects. Gotta have major chops to run with the Big Dogs!  :)

j meyer

Why do you waste your time asking people that don't know - us?
You could go to a place where all of these questions have been
asked before (many many times) instead and get the answers there.
And not only that. The answers would be given by the guys that did
that stuff actually.Would make much more sense methinks.
One of these places is ZBCentral.Production for TV,videogames and
their cinematic trailers,top movie stuff,you name it,all to be found there.
And info about sculpting,modeling,uv-mapping and so on.

Dune


TheBadger

Those other communities are to big. Hard to get to know people. Besides, It was just a question for my own interests.

Thanks for the links guys. Ill look at em and decide if I think they are fair examples of an average. Of course, I should have said I meant also doing the textures an UV mapping too. I can model a object fast enough I think. But really finishing is a lot more work...

Hard to pin this down. But anything will help to give me a better perspective.
It has been eaten.

j meyer

For yourself or not,if you're serious about that and really wanna know
you shouldn't look at speedmodeling stuff and other links like that,
but look at the stuff the industry pros do for their jobs and what say
about it.There is a difference between lunch crunch speedsculpts and
a character done for work you know.
And it depends on the kind of job,like TV or videogame or so.There are
differences.Ranging from a few days to several months.
Very often it's more than one person working on something,so that makes
a difference,too.
There are even test runs for people that want to get into the industry.
Look at the countless eddies that were sculpted for these purposes.
And so on and so forth.
You can read it up without knowing anyone in the specific community.
And then you can discuss it,if you still like to.
Are you serious or just killing time? It's up to you!