Low Tide

Started by choronr, June 12, 2014, 03:54:46 PM

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choronr

Another test of Moss on Rock. Added one meter cracks to rock. Foreground rock uses painted shader for moss placement; whereas the distant rock uses a distribution shader.

zaxxon


choronr


bobbystahr

Well done Bob...prefer the one that uses the Distribution shader myself. Didn't know a Paint shader worked on objects....gonna try that.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

Quote from: bobbystahr on June 12, 2014, 11:23:28 PM
Well done Bob...prefer the one that uses the Distribution shader myself. Didn't know a Paint shader worked on objects....gonna try that.
Thanks Bobby. Here is where that maybe adding a surface shader to the object selecting intersect underlying might be the best thing to do when using the distribution shader.

bobbystahr

Quote from: choronr on June 12, 2014, 11:36:16 PM
Quote from: bobbystahr on June 12, 2014, 11:23:28 PM
Well done Bob...prefer the one that uses the Distribution shader myself. Didn't know a Paint shader worked on objects....gonna try that.
Thanks Bobby. Here is where that maybe adding a surface shader to the object selecting intersect underlying might be the best thing to do when using the distribution shader.

Well a Surface layer does everything almost that a Distribution shader does plus it adds the intersect layers TAB
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

Give it a go Bobby, would be nice to see what you come up with.

mhaze


choronr


Kadri


Not sure about the surface texturing on the big rock but in general i like this scene :)

Oysterman

Good looking imge!

Maybe it looks different with a bigger resolution but to me the moss on the distant big rock (left) looks more natural.

Cheers

choronr

Quote from: Kadri on June 13, 2014, 05:04:06 AM

Not sure about the surface texturing on the big rock but in general i like this scene :)
Thank you Kadri. Yes, I think the distribution shader is better than using the painted shader for the moss distribution of the moss. Also, lighting has a big effect on the results.

choronr

Quote from: Oysterman on June 13, 2014, 07:19:33 AM
Good looking imge!

Maybe it looks different with a bigger resolution but to me the moss on the distant big rock (left) looks more natural.

Cheers
Thank you; yes, I agree. As I said above, the distribution shader yields better results.

archonforest

two thumbs up!
That rock just rock ;)
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choronr

Quote from: archonforest on June 13, 2014, 12:52:41 PM
two thumbs up!
That rock just rock ;)

Thank you. This was a fun learning exercise.