Hi All
I've had a couple of questions about the methods I used for these images:
http://www.planetside.co.uk/forums/index.php/topic,18550.0.html so I thought I'd make some notes here for reference.
First off, I'm preparing my data in GlobalMapper which, among other things, lets me mix data of various resolutions and from various sources. I've found this to be a better way to mix data rather than loading DEMs from different sources in TG. I used to export TIFFs but I'm now trying out goetiff. For example, my global terrain of the earth includes ASTER DEM with bathymetry on top of which I add SRTM4 or USGS 10m NED. For texture maps, I load in an image from the Blue Marble series.
TIPS:
* Load ALL of the data you're going to combine before exporting files. GIS applications will use the highest resolution data available to fill holes, which TG doesn't do. Using geotiffs from different sources in TG may produce noticeable effects at the edges.
* Centre the lat/long projection at 0,0. It's not critical but it makes working with full globe data/images easier.
Once I've got all of the data and imagery loaded it's pretty easy to export different areas at different resolutions. High resolution for the area I'm looking to render and then a wider area at lower resolution for distant terrain and upwards to a complete global terrain/texture if required. Then it's just a case of loading the terrain/images into TG from lowest to highest resolution.
For planetary renders this makes for a relatively simple TG project
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For Mars, it's possible to load the entire 128px/° DEM at once. (I've split them into 2 geotiffs) and a 0.025°/px texture for just under 6Gb RAM usage. This DEM has a 2° hole at the poles so I've filled these with the 64px/° DEM.
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For renders near the surface it pays to change the coordinates for the apex of the planet to the area you want to render.