QuoteWith a few combinations of bent grass you could create a set of masks using a PF and colour adjust shaders to create "bands" of plants at similar angles to simulate the waves of wind.
That is what I did here (the latter image has 5 objects), but only with one PF and its opposite for another angle, about 50ยบ turned. Didn't have the patience to elaborate on it, you'd have to account for the transition zones as well, where the angle would be less different, etc. Too much work.
I've also tried some mesh displacement, but couldn't get it to work. But, I only looked at the preview, and I vaguely remember it can't be seen there. So, if time allows, I'd have to take that a bit further. Indeed, I also tried using a world space warp, but never rendered anything, just looked at it frustratedly. But I wonder if you could bend only the tops of each object, or the whole object will be bent. You'd kind of need a height restriction, but that wouldn't work in hilly country, unless you bend them first, then raise their ground (which works in other circumstances, like masking the wet edge of a stream going downhill, by height restriction solely).
It would be terrific if you could take a straight grass and bend the tops by world space warped fractal or redirect, or VDISP.