OK, so doing an image sequence like moodflows still method should be pretty straight forward.
but now I'm a little confused on the other possibilities when a camera move is added. Don't know if it will look 'good', just want to see if I can make some things work.
1) when you project an image, TG uses that images colors. I can't really explain how. But when projecting an image it does not need to be color corrected to mach the rest of the scene, it just sorta blends in. However, would that be the case with a card object somehow?.. If that makes sense? In moodflows method, the projection is to the terrain. But the card object is detached from the terrain. So color-wise, is this going to be different than projecting a 2d image to 3D terrain?
2) I understand the mechanics of all the options. I mean I can see in my mind how to put this together. But I get pretty confused when I start thinking about camera moves...
If I project an image onto a card object (such as one of the possible methods listed above earlier) Can I, a.) somehow "lock" the card to the camera so that it is always in the same place in front of the camera, no mater where I point the camera. And b.) If the projection to the card object is a video with a camera move, and I have a camera tracking .chan for my TG camera (where I am rendering through the card object (as Oshyan proposed above)... I can get that to look correct right in terms of how the TG background moves relative to the camera, relative to how the video projection on the card looks?
This is now very confusing

Obviously, the moodflow way won't allow me to animate the cameras postion, except perhaps for a little "on the shoulder" camera shake. But the card object offers more opportunity when used with camera tracking I believe.
Now to be clear, really all I am talking about doing is what others use TG spherical renders for in Maya and other packages (also compositing). That is, they render out a scene as a spherical render, and then use that in maya to light their characters and provide backgrounds. And in the compositing sense, the card object thing, would be a matt in front. But I really want to see if I can do this in TG and what if any benefit there would be.
Just experimenting. Did not see any other posts using video since getting TG2, so I thought why not?
@Upon Infinity
If you are reading this, I think I need to review the information in those threads you started where we talked all about how you used your still images on a card object, or imported cube I think it was. Can you post a link(s) here? I think I can do what Im trying to do, but I need to re-read a bunch of stuff. Im just trying to use video instead of stills in a number of ways. But I don't want to have to re experiment on parts that are already documented in the forums.
@fleetwood
http://www.planetside.co.uk/forums/index.php/topic,17671.0.html?PHPSESSID=3e3be323ee0b49c9b49465f609d0b28fAny thoughts about doing this with video?
Thanks for playing along guys!