Cracked

Started by yossam, July 31, 2014, 12:09:27 PM

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yossam

Playing with mhazes' cracks..............that doesn't sound right.  :-\

mhaze

Nice! try restricting to the rocks by slope and add a hint of strata.

choronr

Keep on Richard, looking good.

N810

Could you use the erosion node to weather the cracks?  :-\
Hmmm... wonder what this button does....

mhaze

I have not tried it but if not you could erode it with a power fractral

mhaze

#5
If fact you can tweak all the parameters in the clip file to get a variety of effects. I usually use two clips on with noise stretched horizontally and one with the cracks stretched vertically, you can also use more clips all at different sizes, you just have to experiment.

Oshyan

You can convert any procedural terrain into a heightfield by plugging its output into the Shader Input port on a Heightfield Generate. Then you can run any heightfield operations you want on it, including Erosion. Keep in mind, though, that this process computes the terrain at a specific, fixed resolution (adjustable in the heightfield generate settings), so you lose the benefits of "infinite" procedural detail. However you can always add more procedurals on top afterward to get more small-scale procedural detail.

- Oshyan

yossam

Add strata, restricted cracks and strata with slope, darkened the grass a smidge, and changed the clouds. I think that's all.  :)

Lady of the Lake


Upon Infinity

Mmmmmmmmmmmmmmmmmmarvelous.  :)

mhaze

Great improvement. It has a dark, moody, after the storm sort of feel.

DannyG

Digging this big time !!
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fleetwood

Gives me a bit of that Iceland feel, seen recent sci-fi movies like Oblivion and Prometheus.

inkydigit

Excellent crack manipulation! Has almost a primordial feel to it,,
Great stuff!
:)
J

N810

Oh yea, it looks amazing now.  8)
Hmmm... wonder what this button does....