Rock experiments - last in series

Started by mhaze, August 12, 2014, 03:06:13 AM

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mhaze

I consider this a great step forward in my search for realistic rock displacements. not there yet but another step closer. Based on the soft voronoi cracks but using other voronoi functions to alter the displacement inside the shapes left by the cracks giving a more flaky and varied feel.

Dune

These rocks are really nice, Mick! What if you use a fractal warp over this, small settings like 50 for size and 0.2-0.5 for amount? It will probably 'erode' them more.

mhaze

Yes, good idea, there are so many possibilities.  I look forward to endless experiments!  I've just discovered that using fake stones as input into a displacement input of a surface shader produces a lovely flaky texture will post later.

Dune

Yes, but the fake stone origin (the mask as it were) is extremely sharp, so you can't displace too much. Else a very hard PF works maybe better.

mhaze

#4
Quite so! here's another with some fractal warp added as per your suggestion and you can just see the fake stone pattern. Not sure I like it or will use it again but someone might find it interesting.

archonforest

Great stuff man! Very nice rocks ;)
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N810

Those... look... Amhazeing.  :o
Hmmm... wonder what this button does....

Dune

You can also use the fractal warp only on vertical bits or have it masked by a PF for some variation. Endless varieties, so you'll be busy for a while...

mhaze

Isn't that the fun bit of terragen. ;)

ra

Really like how those rocks and the grass clumps are working together. Very nice!
Mouthwash? We don't need no stinking mouthwash!! [MI2]
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mhaze


bobbystahr

Wow...the Luc Clouds of Rocks! well created....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

Very good Mick. Rock varieties are endless. What you've done here is unique.

otakar

Nice. The first rock image needed some more erosion and in that regard #2 is a step forward. Yes you can see the fake stones pattern in places, maybe one could displace down (negative) and that could achieve a more realistic result? Thumbs up!