I was looking for TG images on other forums.
I thought I would post this link to a TG render that I thought was really impressive given the subject. Actually I have been building assets for a similar use of TG. Despite this not really being TGs stated purpose.
http://martchi.cgsociety.org/art/terragen-marcello-deschino-voyage-en-toscane-3d-881126Personally I think it looks really good. Im sure we could get into some real picky nuances of rendering where this image is concerned. But just going by my initial feelings when first seeing the images, I thought WOW, thats really nice.
For me I prefer the way TG is set up "out of the box" over how other programs work, for creating my scenes and images.
I like TG because (ignoring nodes for the moment) it presents an immediately understandable and relatable place to start working in.
When you first open a new scene in TG what do you get? You get the whole world as a blank slate. You get a sky that already works as a volumetric sky. And you get the Sun, which produces 'real' light from the onset. So all you have to do to get started in import a model and there you are. Now of course there is lots more work to do as there should be. But mentally, what you have to do is much easier to understand and visualize because you are doing that work in an environment that already makes sense. This opposed to creating worlds in Maya for example, where what you start out with has nothing what so ever to do with how the "world" looks or acts... Its a dark box you begin in, and thats where you stay. Im not saying this as a crit of maya really, just trying to explain why I try to do things in TG that are usually done in a program like maya.
The scene in the image link above would definitely have benefited from be rendered in a program like maya/mental or v ray. There are many reasons for that, all technical, and all of which are understood by most others better than by me. But I have to say, that from a pure creative standpoint (in terms of what helps me to be creative), I feel that TG presents a blank page that no other soft (that I have run into) provides.
OK, so on the render. Well, I guess that is all or nearly all bump. no real displacment on the surfaces. Probably, I am just guessing, but that scene would likely render very fast. The only thing that is in it that I can see that would cause a render to go somewhat slow would be the volumetric light... Which by the way is another great out of the box benefit to creating in TG vs others, ecspecially when coming to 3d from places like videography and photography... And being born in a volumetric world

All of these things above are open for argument. But the parts about the starting place and the out of the box real world I get with TG are very fundamental to my continued use of TG. I mean even as I learn and start to get better with other softs, I stubbornly continue to try to use TG in ways that its not expressly meant for.
So in terms of the image above, what in TG is lacking that other softs have? I see displacement, and maybe just the amount of control one gets over how the light works with surface materials. But What else if anything?
I wanted to ask in terms of what I see in this image and already wrote, about future displacement power (yeah I know, nag, nag, nag). Will the SDK, allow developers to give us more displacement power and materials control (stuff like real skin power.. forgot the term for the moment

). OR is that stuff dis/sss something that can only be done in the TG coding? I mean, what are the real limits of an SDK in the hands of someone who knows how to use it and has the ambition to try and reach those limits?
I know that (because PS said so) that the SDK is a focus now. Thats great!.. In as much as I can understand it

But I gota say (yes again and again) Im dying for the displacement we need. And the related things having to do with real displacement. Will that be in the next update, or are we still a ways off? OR can the SDK make that possible somehow?
And lastly, this image makes me again think about creating whole complete animated scenes in TG (Im sorry I just can't help it!!) But look at it! Cant you just imagine figures going back and forth on those roads? So I wanted to nag about the better file format for importing object sequences.. Is that something that an SDK can help with in any way, or is that simply a mater of supporting the new file format?
Sorry to nag you Matt and Oshyan. Im sure your are doing what you need to. But I really do prefer the way TG works to how the other soft works. So yes I understand that there are other programs that are built to serve some of my needs better already. But given my explanation of why I prefer TG, you can't really blame me for wanting more from TG. OR can you

?
Anyway, I don't really have anything to complain about on TGs primary use. Thats pretty freaking great already. Sure there are little things like more noises to use, and wind. But really TG meets my needs for what it was meant for already. So.. there you go.
Be gentle now.