procedural craters

Started by russe166, September 17, 2014, 12:53:40 PM

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russe166

Hi !

I try to make procedural craters out of Voronoi noise. It is the first render and the craters are not masking each other because it saves 50 percent rendering time in my case.

russe166

Second render with twice as many craters but I do not like the result. It does not look like a crater moon to me, so I have to get into the caterfunktion again.

Mahnmut

Good start!
looks like raindrops in mud to me, which is not so far from craters after all!
Cheers,
J

archonforest

Quote from: Mahnmut on September 18, 2014, 12:55:06 PM
Good start!
looks like raindrops in mud to me, which is not so far from craters after all!
Cheers,
J

I had the same idea...
1st one looks more close than 2nd imho.
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russe166

Quote from: Mahnmut on September 18, 2014, 12:55:06 PM

looks like raindrops in mud to me, which is not so far from craters after all!


It does  :'(

But here is the new render ...

archonforest

Wow, big improvement...more and more moon looking stuff ;)
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yossam

Great improvement............now just come up with some subtle impact debris and I think you got it.  :)

russe166

Hi!

Thanks for the comments.  I have doubled the number of craters ...

A + B = C

russe166

Hi!

No color yet on the landscape but it's getting better ...

archonforest

Yep. U are on the right lane... ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
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Mahnmut

Wow, thats an improvement indeed.
Now add a little bit of "normal" powerfractal landscapeand a flag and I´ll believe you faked the moonlanding!
Cheers,
J

russe166

Hi!

Could not get the flag but the Apollo Lunar Module  :)

What do you think is the right amount and height for the craters ?

russe166

The final image from the procedural craters. Let's see how they will work together with the real moon data from NASA.

Dune

That's looking very good. Curious to see the combi.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd