merge shader

Started by TheBadger, November 22, 2014, 06:09:37 PM

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TheBadger

It has been eaten.

Dune

Yeah, speaking of which, whatever happened with your project, the one we (Martin and I) also worked on. Is it 'released', or still hush-hush? Was it succesful?

Hetzen

Quote from: TheBadger on November 24, 2014, 11:22:25 PM
military scale?

Should have written it...

military, scale modelling.

;D Nothing too exciting.

15mm, 10mm, 6mm, 1:72.

If you're interested....http://s481.photobucket.com/user/StevieH/media/Skirmish/Skirmish017.jpg.html

Hetzen

Quote from: Dune on November 25, 2014, 01:49:02 AM
Yeah, speaking of which, whatever happened with your project, the one we (Martin and I) also worked on. Is it 'released', or still hush-hush? Was it succesful?

It's been archived, but I did find some almost finished composites without the dust and spoil particles on the tracks. Can't show you the final piece as I'd have to kill you afterwards.

https://vimeo.com/112803204

Dune

#19
QuoteCan't show you the final piece as I'd have to kill you afterwards.
Might be worth a premature demise  ;)

Just saw the video, and I'm speechless..................................... the way that thing follows the terrain is the most awesome, I must say. Now, shoot me.

Kadri

#20

Hetzen that video looks nice.
What was the workflow? I mean is it comped on a Terragen render or directly rendered in Terragen etc.?

j meyer

Michael - Since nobody mentioned it,here is another possible way to
             combine the SimpleShapes.

Hetzen

Quote from: Dune on November 25, 2014, 10:49:33 AM
QuoteCan't show you the final piece as I'd have to kill you afterwards.
Might be worth a premature demise  ;)

Just saw the video, and I'm speechless..................................... the way that thing follows the terrain is the most awesome, I must say. Now, shoot me.

Thanks Ulco, you guys did a terrific job with the set. I had all sorts of issues trying get foilage not to flicker, which is when I used that AA16 then messed around with the threshold settings.

Kadri. I used a generate heightfield to export a .ter for the area the tank would be interacting with, then imported that into Max with a plugin called Ground Wiz, which creates a quad mesh from the .ter. We didn't need much detail in the geometry and more importantly we needed a clean mesh for the track plugin to work with. I also exported a skybox to light the tank with Vray in Max then composited in After Effects.

As with most jobs, time was never enough, the client decided they had given us the wrong cad drawings 4 weeks in on a 6 week delivery, so finesse time was eaten up with the extra modelling.


TheBadger

Quote from: j meyer on November 25, 2014, 11:24:35 AM
Michael - Since nobody mentioned it,here is another possible way to
             combine the SimpleShapes.

Ahh yes, that is one thing I was interested in too. I wanted to ask about simply masking masks. But I was not sure what the difference was in the input of an SSS, and a mask input of any other fractal. Just to me, it would make scene to have a mask input on the sss node. To me that would make visual sense.

Otherwise you have to invert colors like in your example, and that would explain why my stuff was disappearing, since somethings were all ready inverted in my node tree.

As to this talk about blue nodes, I am still inside out from the rectangle node thread. At one moment I think I understand, and the next I am lost. Blue nodes make me feel bipolor.
It has been eaten.

TheBadger

Quotehttps://vimeo.com/112803204

Ha! I want one! Zombie Apocalypse my ass. Rather, it would be an Apocalypse for the zombies then! Also I would drive it to work everyday. now that would be "job security"  ;D
god damn right I deserve a raise! And I want an extra week off too, paid. Hows that for a "will to power", boss?

Cool sim!
It has been eaten.

bobbystahr

Quote from: Hetzen on November 25, 2014, 10:01:54 AM
Quote from: Dune on November 25, 2014, 01:49:02 AM
Yeah, speaking of which, whatever happened with your project, the one we (Martin and I) also worked on. Is it 'released', or still hush-hush? Was it succesful?

It's been archived, but I did find some almost finished composites without the dust and spoil particles on the tracks. Can't show you the final piece as I'd have to kill you afterwards.

https://vimeo.com/112803204

That's brilliant work...Really dug the demo of how the treads handle the off road stuff. I'm assuming that's done with a max script...I know nada about how max works on that level but it's a very good realization.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist