Well, I immediately see the reason why the bright points (noise) are so large, it's the 0.25 detail, which I figured might be the case but it's definitely making it look a lot worse. The only way to fix it (or at least minimize it), if you choose to keep the localized light source, would be to either render with higher detail and atmosphere samples, or use Defer Atmo with moderate AA. If all you want is a sort of "fill light" coming from one direction, use a Sunlight instead; as an infinite light source it doesn't render with these same issues.
Edit: I can't say for sure without the other elements in your scene, but I think Defer Atmo is going to give you better results faster here because without it you have to increase Detail so much to reduce the size of the bright noise. Actually *reducing* the noise is a somewhat separate issue that will come with higher atmo samples (bith with Defer Atmo and without it).
- Oshyan