The search for the Ewoks - a small break from the canyon.

Started by DocCharly65, November 18, 2014, 03:54:46 AM

Previous topic - Next topic

DocCharly65

In my canyon animation I found something I didn't like after 500 frames, and now I restarted the renderjob after the correction.

But meanwhile I had a little study, what is possible with objects, how to convert from several formats to OBJ, where to get nice objects, and.. and.. and...

I hope you enjoy my playfulness  ;)

Part one is a study with death star behind clouds (real object! No postprocessing with photoshop!):

[attach=1]



And this one is a test with the two suns of Tatooine:

[attach=2]


The terrain is just the default terrain after starting TG3 + many fakestones ... the stones in the right under the platform is a rock population.


And to not to forget -- the objects ( all for non commercial use only):

scifi3d.com:

Speederbikes
    by Karl Stocker (Pixeltek) (Original Model)

    converted from LW 8.x to OBJ


Imperial Lambda Class Shuttle (Tydirium)
    by Troy L Edelmayer (Kyprus) (Strata conversion)
    Olivier Couston (Dr.Jones) (Mesh)
    Jose Gonzalez Pareja (Maps)
    George Mezori (ZOO) (Conversion)
    Bradley Bristow-Stagg (shaderWolf) (LW conversion)

    Converted from 3DS to OBJ


AT-ST
    by A Wiro (Original Model)
    Tobias Schmidt (Zorbi) (Max Conversion & Texturing)
    Bradley Bristow-Stagg (shaderWolf) (LW conversion)

    Converted from 3DS to OBJ


Both types of Moisture Vaporator and Mos Eisley Building

    By Willi Hames (Willi) (Original Model)

    Converted from 3DS to OBJ
   

Platform (from ROTJ)

    by Willi Hames (Willi) (Original Model)
    Bradley Bristow-Stagg (shaderWolf) (LW conversion)

    Converted from 3DS to OBJ


Shield Generators    

    by Tobias Schmidt (Zorbi) (Original Model)
    Bradley Bristow-Stagg (shaderWolf) (LW conversion)

    Converted from 3DS to OBJ


Plants by XFrog

Dune

I certainly enjoy this. Terrific job, looking very real. I was just complaining about how few pro's post their work, and here you are. Thanks!

DocCharly65

#2
Oh thank you so much. But I am far away to be one of the pro's  :)

I have just stayed playful (despite my almost 50 years  ;) )
I always dreamed to create things
I like to create great things with small means

...and usually I prefere watching the making of's than the movies themselves ;D


The Search for Ewok - pic series is already in mind to be animated...
As I read in some wikis, unfortunately OBJ-files can only be moved but not really be animated in their parts...
Much to learn..

Kadri

Looks sweet.
I like them.The textures could use a little more work.
The second one hides them more but i still like the first image more :)
Any chance for an animation with this images ? Would be nice.

DocCharly65

Thanks Kadri, in fact, the animation is planned...

When the vehicles move around the pic will not look so overcrowded.

The textures will be different. These pics were only the result of my first studies this sunday. At the moment I first want to finish my interrupted last render job... you know which I mean...  :)


archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

DocCharly65

May I introduce? My first little road...

.. because our new guest on the search for the Ewoks cannot fly  8) ;)

[attach=1]

The robot was a R4-D2 by Karl Stocker (Pixeltek) (Author) Format: LW 7.x (0.47Mb) found on scifi3d.com
I recolored the red shaders to blue and added some reflective shaders.

Plants are all from the xfrog south western USA-set

Rendered slightly overexposed and used the automatic photoadjustment of my corel photo paint.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Oshyan

That looks excellent! Rocks are maybe a little too sharp/angular, but otherwise it's great.

- Oshyan

DocCharly65

I have followed your advice Oshyan and spent 30 instead of the preselected 20 surfaces for the rocks. I don't want set the amount too hight because I want the rocks look a little like manually broken:

[attach=1]

As you can see in the file name, there's a 3D version too. If someone wishes, I can upload the jps or mpo later (too big file for now)
here is just the red cyan halftone version:

[attach=4]



...and the robot is soooo slow... the sun goes down while he stumbles along the gravel path:

[attach=2]


..and it gets later and later...

[attach=3]

Oshyan

Yes, I think that's improved. A better light/shadow balance too. I like the last image at sunset with the light from the right!

- Oshyan

Dune

Very nice. Some wear on the path stones would be nice, like the robots, or whatever has passed before them, have worn the path into tracks. They're very evenly distributed, and usually the larger stones get shoved to the side more. Just an idea.


DocCharly65

Thanks  :)

@Dune: I exactly understand, what you mean. Until last night I had priority to my boat in the lake animation. But now I will care about the r2d2 again...

I always had he feeling like something disturbs me and its the look of the path: somehow like a french castle garden  :)

I already checked out some photos of gravel paths.
I hope the links work - because of copyright I don't want to copy the pics and upload)

One step will be to have a mixed colored / mixed sized and somehow fractal broken up stone-population.
I special like this pic as a template for my plan:
http://www.derkleinegarten.de/images/phocagallery/Haus-Garten-Wohnen/Wegebau/19-wassergebundene-wegedecke-tragschicht.jpg

Here I think you can see the effect, you're describing. Stones crushed and displaced by wheels...
http://laufblog.files.wordpress.com/2008/10/img_0039.jpg

Think I understood right?

OK... let's start the work...  ::) :)