The South Wall

Started by Upon Infinity, December 12, 2014, 03:34:52 PM

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Upon Infinity

"...is impassable.  One man, perhaps, could make it, with skill and hardship.  But no army.  At the least, not until further east..."



C & C necessary to finish this off. 

Hannes

As far as I can see this looks really good. Maybe you can render this in higher quality?! The water might be a bit too rough.

Upon Infinity

Quote from: Hannes on December 13, 2014, 12:47:17 AM
As far as I can see this looks really good. Maybe you can render this in higher quality?! The water might be a bit too rough.

Thanks.  I'll check out the water.  But I think the forum compresses the image further.  I'll try some stuff.   :-\

Hannes

And larger! Do you have the full version?

Dune

I'm not sure what to think of it, and I'd better be honest than slimy  :P It looks good overall, but I miss some kind of power or balance. What if you would drag the camera left and have the dark mountain not as a third 'wall' in the front, but on the right side, while also getting a bit closer. Move the tree to the left as well, to keep it in.
Also, I'd do something about the squarish fields of snow, which look like you used the square noise as mask. Too obvious, somehow. They also disturb the natural flow of snow on the right upper slopes, it seems a bit weird there.
Well-meant C&C  ;)

Upon Infinity

Hannes:
I can do it a bit larger, and I'm cranking up the quality as well.  Yes, I have the full version.


Dune:
There is a method to my compositional madness.  Suffice to say, this is a background for other elements to be added later, although I'm open to changing it if it works, however.  But do you mean drag the camera left, or rotate it left?  And the square 'fields of snow' are actually supposed to be the rock of the mountains, although even I noticed that it could be mistaken for snow.  The snow should end at the snow line about a quarter of the way down.  I'm working on bringing that colour down to correct that. 

I'm don't know how to use noise, but it sounds like fun.  Do you have any links for that?

Urantia Jerry


archonforest

Some extra lights would be also good unless the picture designed like this...
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Upon Infinity

Bigger, higher quality version.  Toned down the brightness for the 'rock' so it doesn't conflict with the snow.  Trying .png file to see if it'll compress less on upload.

Hannes

Better now, very moody and painterly, but it could be even larger.
To me the roughness of the water is still to high and the tree in the middle looks a bit flat.

Dune

This looks much better, but I indeed mean drag the camera left, not rotate. But it's your image, not mine. What noise are you talking about? You're using noise already. If you mean the square noise, there's the thread about it with clips.

Upon Infinity

Quote from: Dune on December 14, 2014, 02:56:05 AM
What noise are you talking about? You're using noise already. If you mean the square noise, there's the thread about it with clips.

Ah, no.  I've never used noise before.  After looking, I've discovered there's a whole set of noise shaders.  I kind of always knew they were there, but wasn't sure how to use them.  I'm still not.  Do you plug them into the surface layers or something?

Dune

You're pulling my leg  :o You don't know how to use noise? Can someone explain?

Upon Infinity

Quote from: Dune on December 15, 2014, 03:51:18 AM
You're pulling my leg  :o You don't know how to use noise? Can someone explain?

Is that really so surprising?  Noise is rarely discussed on this forum and using it isn't particularly intuitive in the TG interface.  There are many things in Terragen I'd like to know more about, but getting answers lately from those 'in the know' is like pulling teeth.  Which is fine.  People develop a technique, it kind of makes sense they don't want everyone to know how to do it.

j meyer

As soon as you use a Power fractal you are using noise.
There are Perlin,Perlin Billows,Perlin Ridges,Voronoi Billows
and Voronoi Ridges ready to use in every PF.So you are
using noise already.
It seems you mean the dreaded blue nodes the Function nodes.
To learn  more about them you should start with the tutorials
from David Burnett (user cotributed Tuts here on the forums).
They have example files in case you don't understand his
math jargon.
Hope that gets you started.