I've been working with a scene that was previously okay, but suddenly this time I find that one simple object..a small shed..seems to have shadows that catch almost no reflected light. The sides in shadow are virtually black except for very near the ground (see picture attached). I'm 99% certain it wasn't doing this previously, and I have no idea what might have changed. The ground is basically light sandy color all around, so there is plenty of bounce light available.
Strangely, there is another object in the same scene that is also basically white, and it renders fine with the sides in shadow showing as expected, meaning they catch surrounding light, you can see detail, etc. To make it even more peculiar, if I import the first object above into a new empty TG scene, it renders fine. But using it in the current (original) scene, it now renders with black shadows.
Both objects came from Maya, exported as .obj's with .mtl files to match, and there is nothing fancy with them, so I would expect they would both render similarly, and I think they did previously, but not now. It's got me perplexed, so I would appreciate any help understanding what is causing the first object to render with very blackish shadows, and how to fix it.
Thanks,
Yesmine