
Äääh ... should be tired or satisfied .. or both?

It was a quite difficult way to come to this result.
My experiments with warping or breaking up the sharp edges of my painted shaders were catastrophic...
Fortunately one of my painted shaders (the one for the random grass-objects) had a good falloff and irregular edges, as I wanted. I changed the order of some of my surfaces and fake-stones layers, connected their nodes to this "good" painted shader and there it was! I like it now.
The road is a combination of 3 layers of surfaces and 7 layers of fakestones: I kept them separated to have influence onto each of them. So e.g. one of the latest layers is the small black stones. Additionally there is a new layer of small - mhh - something like fragments of pottery. You cannot see it consciously but it adds a little more realism. With the surface shaders I just defined the area of the road and smoothed the terrain.
Perhaps there are better ways to create a desert slope, but for me it worked.

For a new animation-idea I will have to check up the whole 1.6 km of slope to add some random plants (cactus or Agave). I also must be careful not to do too much... it's a desert

I curious how I can simulate a camera path with the feeling of a jeep.
Besides the next rendertest is running... "later" and "much later" to check different light conditions.
PS: So, now I must have a look at your Iron Age -- I have the big need to a little bit civilization after so much desert now