T-4A Shuttle; Tyderium

Started by WAS, December 29, 2014, 10:13:12 PM

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WAS

I honestly thought this render would take a long time when I brought it to my friends but it was done not even a hour after I left! :O Jealous. I really can't wait until I get my new computer built. I picked up a motherboard I can drop a 6 core in. :D

Not at all pleased with the lights or engines being post work. :( I want more lighting in TG. The glow initial surface and glow on object is from my engine edits but can't do a bloom at all without destroying the scenery.

Kadri


Nice image.
I would still do the engine-trusters in post.
There is so much more control in that way.
Look here for example:
http://www.planetside.co.uk/forums/index.php/topic,14566.msg142143.html#msg142143
In the second page is how i made it.
It is so easy to do and looks much better that way.

WAS

#2
Quote from: Kadri on December 29, 2014, 10:28:25 PM

Nice image.
I would still do the engine-trusters in post.
There is so much more control in that way.
Look here for example:
http://www.planetside.co.uk/forums/index.php/topic,14566.msg142143.html#msg142143
In the second page is how i made it.
It is so easy to do and looks much better that way.

Well of course it is. I did that post processing in less then a minute. It's the fact I have to do it. xD I could just make these whole scenes in Photoshop natively with just a rendered image; like this one I did (quality is suppose to be comic-esque):



But I don't. And rather work with TG to discover new methods. For example, with these Ion engines, all I really need is a glow for a realistic Ion Propulsion.

Kadri


I see...Terragen explorer mode. Hard to read from your post in what way you wrote.

WAS

#4
Quote from: WASasquatch on December 29, 2014, 10:13:12 PM
Not at all pleased with the lights or engines being post work.

Is what I said. I guess it could be confusing. But thanks though I did take your advice initially and do it post render. Just not liking to open PS to add a simple bloom.

Have you tried After Effects? It's a lot like Photoshop in it's layering and I hear animation keying is not alien to Terragen. It could be used for different frames of engine animations and then track your model. I'd imagine 10-20 frames with different motion blurs/filters for roughness, you could get a really cool engine animation. And then skew/follow your animations engines.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Kadri

#6
Quote from: WASasquatch on December 29, 2014, 11:16:04 PM
...
Have you tried After Effects? It's a lot like Photoshop in it's layering and I hear animation keying is not alien to Terragen. It could be used for different frames of engine animations and then track your model. I'd imagine 10-20 frames with different motion blurs/filters for roughness, you could get a really cool engine animation. And then skew/follow your animations engines.

I tried it but not sure why i didn't like it.
In the past i rendered everything in one pass mostly.
With Lightwave for example things like that can be made very easily in one pass
But in my last animation i saw clearly it is unreasonable hard to do some things that way.
So i use lately Hitfilm and Sony Vegas heavily for postwork .
I will test Fusion free too later.

pclavett

Awesome work and love the viewpoint with the sunset....lovely colours !
Excellent work !
Paul

WAS

Quote from: Kadri on December 30, 2014, 05:02:29 AM
Quote from: WASasquatch on December 29, 2014, 11:16:04 PM
...
Have you tried After Effects? It's a lot like Photoshop in it's layering and I hear animation keying is not alien to Terragen. It could be used for different frames of engine animations and then track your model. I'd imagine 10-20 frames with different motion blurs/filters for roughness, you could get a really cool engine animation. And then skew/follow your animations engines.

I tried it but not sure why i didn't like it.
In the past i rendered everything in one pass mostly.
With Lightwave for example things like that can be made very easily in one pass
But in my last animation i saw clearly it is unreasonable hard to do some things that way.
So i use lately Hitfilm and Sony Vegas heavily for postwork .
I will test Fusion free too later.

Never heard of this Fusion Free, I'll have to check it out. Video editor I am assuming? Thanks for the heads up on software you use though. I as told to get Vegas over AE by a few people.

Quote from: pclavett on December 30, 2014, 10:11:56 PM
Awesome work and love the viewpoint with the sunset....lovely colours !
Excellent work !
Paul

Thanks Paul, much appreciated!

Kadri

#9
Quote from: WASasquatch on December 31, 2014, 01:10:34 PM
...
Never heard of this Fusion Free, I'll have to check it out. Video editor I am assuming? Thanks for the heads up on software you use though. I as told to get Vegas over AE by a few people.
...

Fusion is an image compositing software not a video editor.
Sony Vegas and AE are different. Sony Vegas is like Adobe Premiere. Hitfilm is more like AE. But AE is still more capable. Hitfilm is kinda new. But it depends on which one you like too. But Hitfilm is in a very fast growing pace. You should try and see for yourself.

WAS

Quote from: Kadri on December 31, 2014, 08:37:24 PM
Quote from: WASasquatch on December 31, 2014, 01:10:34 PM
...
Never heard of this Fusion Free, I'll have to check it out. Video editor I am assuming? Thanks for the heads up on software you use though. I as told to get Vegas over AE by a few people.
...

Fusion is an image compositing software not a video editor.
Sony Vegas and AE are different. Sony Vegas is like Adobe Premiere. Hitfilm is more like AE. But AE is still more capable. Hitfilm is kinda new. But it depends on which one you like too. But Hitfilm is in a very fast growing pace. You should try and see for yourself.

Downloaded the free express version to see what that's all about. Gotta wait until my PSU gets here though as I read it uses GPU (my GPU is not to be used, required 480watt sitting ona  250 watt rail... it idles at 60watts so as long as I don't game.. should be fine...)