Hey guys,
I tried all of that, I really did. I was really surprised that the surface layer did not work.
The only real problem is that the PF has only one mask input. So all the other way of doing this are fine But for the fact that one of the masks must be inverted. I really tried everything mentioned several times.
Just thought of this. it works!
I just needed another mask input that would not effect anything else (unless I wanted it to).
Distribution shader! Just as a way to plug in the extra mask. and has its own invert to counter the invert in the PF.
All is perfect now. THANK GOODNESS!
And thank you guys. I only thought to do it once I started reading your posts like a conversation.
It took me all day to solve all of this! But at least I got exactly waht I wanted the way I wanted (mostly
) Thats nice.