I have a near obsessive interest in this topic. And I like your image here. I hope to buy a rift soon. And will like to view your image with it (there are also cheaper ways to view a still like this that anyone can afford now).
Please keep this thread up to date with your testing, good info is difficult to sort due to so many people saying so many things about various issues. The Oculus forum is saturated with *non-Developers* giving opinions on every part of any process. And that is on top of issues of using forums to collect real facts in the first place. So anything that you say based on experience will be good at least to me, and I am sure others too, I hope. (waiting for dandelO to show up with some 0f his 360s ready for oculus too).
Please think about animation! Nothing too crazy, perhaps just that ship flying in the scene, keep the camera where it is. I have heard a number of arguments about what frame rate to use. And there is a disconnect between info on games and video. In addition to what fps work best, what res, I am very curious about the notion of "presence" in a simple spherical animation like you could do now (if you have time for the rendering
) I wonder if animating the camera with a slight "floating movement", would be good or bad for adding to the sense of presence in your scenes? How much does sound add to the feeling of being there like the sound of the ship in the distance, wind/air, the city below?)
Cool! Keep it up man!
AYOu may like to try this too since you have the head set. :
https://forums.oculus.com/viewforum.php?f=28&sid=983189c6878fc2cb2349c9dc75824e4f lots to download and see whats working or not.