I have set up several virtual cameras for surface-level POV that use two renderers with 16:9 aspect ratios. I then created an orthographic camera to look down on the terrain for creating maps. It's renderer's aspect ratio is 1:1. When I selected a surface-level camera (and its rendering node) then the preview creates an image with that camera's POV but its aspect ratio is 1:1 which is amiss. Also, when I select the orthographic camera with the icon that has two camera's on it and make it the main camera, the preview does not give me an image of that camera but an image of the one that I was just using. Now, no matter which camera (and rendering node) I select as the "current camera", the preview always has a 1:1 aspect ratio.