Erosion mapping

Started by Dune, March 11, 2015, 12:41:09 PM

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bigben

An erosion plugin with flow, wear and deposition maps like WM would be awesome

bobbystahr

Quote from: bigben on March 12, 2015, 04:34:29 PM
An erosion plugin with flow, wear and deposition maps like WM would be awesome

drool
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I'm diverting from the erosion thing here, but anyway, another render.

archonforest

seems like u are doing this pictures while u waiting for your coffee? or something...
Needles to say render looks awesome.

I suggest a scale here to get a render rated:

Bad, Okay, Nice, Wow, Dune.  :D
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

#19
 ;D

archonforest

Looks like time to give back my TG licence to Planetside shave my head and join to the next Monastery.

There is something odd for me in the mid of the picture. Part of that rock looks streched?
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

choronr

Those displacements look very different from what I've seen. Very nice slope-side scene. And, looks like a new, good looking vegetation model.

Ariel DK

hey hey this technique is very useful to achieve some terrains like Patagonia landscapes ....::)
surely I will try later, has excellent ideas Dune
Hmmm, what version of Terragen does God use?

bobbystahr

Quote from: archonforest on March 13, 2015, 07:19:08 AM
seems like u are doing this pictures while u waiting for your coffee? or something...
Needles to say render looks awesome.

I suggest a scale here to get a render rated:

Bad, Okay, Nice, Wow, Dune.  :D

I quite agree
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Quote from: bobbystahr on March 13, 2015, 02:04:24 AM
Quote from: bigben on March 12, 2015, 04:34:29 PM
An erosion plugin with flow, wear and deposition maps like WM would be awesome

drool


A most worth diversion...is that grass predominatly the Grass Patch?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Stretching is caused by the mix of fractal warped square noise I used here (some up, some lateral, masked by max slope). And the grass is indeed only the grass patch, with terrain colors added (seen the flowers? I noticed them myself after rendering, funny coincidence if you use terrain colors for grass).

bobbystahr

Quote from: Dune on March 13, 2015, 01:13:25 PM
Stretching is caused by the mix of fractal warped square noise I used here (some up, some lateral, masked by max slope). And the grass is indeed only the grass patch, with terrain colors added (seen the flowers? I noticed them myself after rendering, funny coincidence if you use terrain colors for grass).

going back and looking closer I see em as well....a lucky coincidence for certain.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

This program, once you get the hang of it, is as much and often more than any one I've tried. Something basic and fairly simple like the grass patch, once you figure out how to size/scale it, is incredibly useful; as are all TG features...one comes to expect it after a while of discovering stuff with in stuff...heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mhaze

Rocks (as well as the rest) are superb!

otakar

What? That is the built-in grass patch? Just shoot me. I am ready to pack my toys and leave the sandbox right now....

Ok, it's awesome. I'll take it as another inspiration.