I reduced it to 1m with 1000 blades of 3.5 the default length, and added grass colors (of the terrain, in which I had some tiny dots, perhaps even fake stones, as mask for the yellow flowers) through a transform shader. And set it to rotate with terrain 100% with no restriction, but you need an extra compute normal (patch default 1m) at the end of the line for the pop to sit on. And (as I found) increase color to above 1 in the default shader, and set translucency, etc.