Quote from: TheBadger on March 16, 2015, 10:38:42 PM
What should I really be expecting out of the box here?
An excellent question... with a few answers, partly due to the way TG allows the combination of data (images) and procedural surfaces.
1. There will be a few different resolutions of data available. For the most part, this will simply mean pointing an image or DEM loader at a different file, but the TG file itself will remain the same. This is good for people with not much RAM, and also good for speeding things up for previewing work.
2. The maximum resolution of the terrain will be a bit higher than a 36K bump map (0.01°/px) along with 0.025° and 0.05°/px. At the absolute top end will be a set of 4 DEMs in 90x90° chunks (can't remember the exact resolution) but these require 6Gb of RAM just to load the DEMs. Modified Blue Marble texture will be available in the same resolutions as well as 0.005°/px and the original resolution (85K) ... with antialiasing, the Blue Marble image will be the first thing to go so that's the limit of how close you can get.
3. IF (and I'm kinda hopeful here) the idea of masking colours in the Blue Marble images and replacing them with coloured TG surfaces works, then this should get you at least twice as close as just the image alone... closer depending on how creative you get with the TG surfaces.
4. ... and this is where TG really shines IMO... You don't need the entire globe at insanely high res to get to the surface. Having geotiff support makes it really easy to produce multiple LoD data and load it without having to do anything special. This model will be the foundation on which you could add additional data where it's needed, whether it's for stills or an animation.
In GlobalMapper for example, I can export only the data I see on screen at the equivalent screen resolution. I run a screen res of around 1400px wide so for the USGS 10m DEM I get a 14km terrain at 10m/px. Zoom out and I get 28km DEM at 20m/px.... and so on. So it's quite easy to prepare data for a scene with extensive line of sight using relatively small data files. To avoid the need for masking terrains I always start with my global DEM in Global Mapper and then load in additional data on top of that. Then in TG it really is as simple as just loading all of the DEMS from low to high res. Repeat that with images and yes, in theory, it should be possible to do a kick arse ground to orbit animation. Horizontal flight obviously increases the need for more data, but the vertical transition would nevertheless be an impressive proof of concept.