Painted shader issue

Started by TheBadger, March 29, 2015, 01:48:26 AM

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TheBadger

Hey,

Trying to paint a mask in TG with the painted shader. I have used this shader before with little to no problem with getting it to work, but am not get results this time for some reason.

When I paint, no mark is shown. I am probably forgetting something but can't think of what it is... reread the docs too, no idea?!

I created a painted shader by opening a new preview window, setting up my view, pausing the preview, and then created a new shader from the dropdown at the top of the window. Everything works right from what I can see, but there is no mark made when I paint.

What am I forgetting to do here?!

Thanks.
It has been eaten.

Dune

First mark is not registered, second, etc. is. So try some more strokes maybe?

TheBadger

I SWEAR!! I clicked and clicked, and nothing. But now it works perfect!!  >:( >:( >:( Stop messing wit me! Get out of my computer! Pick on someone else!
:'(
It has been eaten.

Dune

so what else did you do then?

TheBadger

Quoteso what else did you do then?
Just read your post and tried again.  ;D
It has been eaten.

TheBadger

Perhaps this... I had the TG file open for a few days in my dock, but did not touch it. Maybe it just needed to wake up or something? My desktop is from 2009. Maybe I need a tune up or something?

Anyway, thank you. My joy is back.
It has been eaten.

Dune

Joy is the most important. I am getting more curious every day what you're up to, Michael.

TheBadger

Quote from: Dune on March 29, 2015, 02:17:42 AM
Joy is the most important. I am getting more curious every day what you're up to, Michael.

Same as always... Trying beyond my learning, with a system behind the times, on ideas bigger than me. You'll probably be as disappointed as I am.

Off topic now. I looked at one of your historical renders in the Oculus (just as a 50 foot image, not some kinda 360) Pretty cool that way. Looking forward to when this VR and personal "IMAX" stuff is not such a Headache. Will be nice to see all of the renders here that way one day... And that has something to do with what I am working on. And like I said.. Beyond my learning and bigger than me :D
It has been eaten.

Dune

My guess is that you are recreating ancient Greece for use in Oculus  ???

TheBadger

Quote from: Dune on March 29, 2015, 02:35:00 AM
My guess is that you are recreating ancient Greece for use in Oculus  ???

No. I am still working on that though (greek scene. bit by bit) But not for the last 2 months. And it wont work for VR, cause my models are built for TG only.
But yeah I am working on TG for rift. I am using that scene I did for iceland. First a simple 360 render. Than I will render an animation. And then I will use a game engine for the area where the viewer is and the rest (whatever distance wont be affected by moving your head) that part will be TG animation. So in the end, a game engine plane (maybe, I dont know, 40*40 meters, or something (but you will only be able to move in 3D space a few feet)) blended into a TG animated sphere, thingy, whatever... About as simple as it gets and yet still pretty complex for me.

Right now I am just trying to get the TG scene and render right. I am tweaking every little detail/setting as best I can. No idea if I will be able to make anything work or not.

Just hope its worth the effort. Don't want to be disappointed or for anyone who hopes to see it to be too disappointed either.
It has been eaten.

Dune

Sounds good, but indeed a bit complicated. But I don't know anything about Oculus requirements and game engines. Good luck.

bobbystahr

Wow, ambitious Michael....you're madder than I to try that Occulus stuff,or maybe more well heeled to be able to afford it. Lotsa stuff I'd do had I the income to afford the accessories.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

Quote from: bobbystahr on March 29, 2015, 10:37:20 AM
Wow, ambitious Michael....you're madder than I to try that Occulus stuff,or maybe more well heeled to be able to afford it. Lotsa stuff I'd do had I the income to afford the accessories.

It turns out to be pretty simple really. The hard part is not vomiting.
It has been eaten.

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bigben

If you're not looking at moving very far why not try a skybox camera setup BUT export FBX and RGB texture? Then panorama behind that for the distant stuff/sky. Or an overhead ortho view of a terrain. I did a couple of experiements for some guys at uni, Grand Canyon (low res) into Unity was a breeze.