Well I got bored and started experimenting with the expensive Alpine Terrain and was liking what was happening so I changed direction and decided to merge it with a regular PF terrain through a Merge shader ( Screen Input by A in displacements) which was interesting so I ran it through a Warp shader and wound up with this strange terrain. No other shaders were used for any displacement unless they are/were part of a preset used in the Shaders panel. Only one of many wild areas...still have to explore more. Also being a functioning colour blind artist I've taken to 'Preset set ups' and 'reverse engineering' them to my needs and have found the 'Break up shaders' attached to many make great masks for populations. That's how the grass was located, and further on the grass; normally I use the Library to select a .tgc but I happened to go to it's (Presets) actual extracted Dir. and discovered 2 .tgo objects are included. grass5 and Fern02....it's a lovely grass and it's the one in this render. Thanks for that Easter Egg PS and I'm thinking, Walli. Thanks also to XFROG for the Silver Maple.tgo they gave away as part of the 160 model give away. To scale to the terrain the Silver Maple is .5, Min/Max .5-1.2; grass5 is 0.05 , Min/Max is 1-2.
The clouds are a fairly well tweaked 30K Preset 'puffy_low_cumulus'.....
My first "pure" TG3 render as there are zero image maps used aside from on the 2 .tgo's which came with them.
I added the .tgd as there is really nada everyone couldn't have from planetside downloads.