Barn with Ivy

Started by mindsap, April 13, 2015, 12:03:34 PM

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bobbystahr

Quote from: mindsap on April 15, 2015, 04:13:51 PM
  I think its time to stop before it turns to mud like some of my oil paintings. 

Heh heh heh, ain't it the way for all of us. Once did a totally black, B&W comic page....well that's how it printed anyway.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr


otakar

Really nice and I agree it's a good model. The only thing that sticks out is the lowest row of the camera facing shingles, all in one straight line, but that's just the model. You nicely placed it in the scene along with the other objects. I'd only make that broken down fence more overgrown so it's a bit obscured (obscuring the straight lines).

zaxxon

Lovely scene, nice work!

Cocateho


Dune

It's looking really good. The only thing I don't like are the bricks, but I guess they go with the barn. Perhaps with a 'similarly sized' texture tile you can get some more worn brickwork in. Depends on the texture mapping how that could be done. I sometimes use a merge shader to mix 2 textures and use a transform+PF for the third merge input. That way, you can mix say brickwork and mortar, or in older buildings mud and wicker.

mindsap

Quote from: Dune on April 17, 2015, 08:57:36 AM
It's looking really good. The only thing I don't like are the bricks, but I guess they go with the barn. Perhaps with a 'similarly sized' texture tile you can get some more worn brickwork in. Depends on the texture mapping how that could be done. I sometimes use a merge shader to mix 2 textures and use a transform+PF for the third merge input. That way, you can mix say brickwork and mortar, or in older buildings mud and wicker.
I know what you mean about the bricks.  Thank you for the suggestions. 
Once a King always a King but once a night is enough...

TheBadger

I think you did really well with these textures! I would say though that as good as you did, really, because of TG's displacement problems and these textures, that it would look even more real if the building were pushed back from the camera a bit. Maybe for every 10 yards it goes back in space it will look 10% more real.

I dont know.

Looks great despite my nitpicking.
It has been eaten.