Off to Pasture

Started by choronr, April 15, 2015, 11:06:58 PM

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choronr


Dune

Just back... looks good, Bob!

bobbystahr

Quote from: Dune on April 17, 2015, 08:44:55 AM
Just back... looks good, Bob!

You were gone, heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Yeah, a very small holiday on a very small island, with great weather, and some nice bird species.

bobbystahr

Quote from: Dune on April 17, 2015, 08:48:49 AM
Yeah, a very small holiday on a very small island, with great weather, and some nice bird species.

Aha, R&R is a good thing.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

Quote from: Dune on April 17, 2015, 08:44:55 AM
Just back... looks good, Bob!
Ulco,  I've gone through a series (about a dozen) of rotation settings; and, just cannot get all the flock to be facing north.

bobbystahr

Quote from: choronr on April 17, 2015, 11:01:51 AM
Quote from: Dune on April 17, 2015, 08:44:55 AM
Just back... looks good, Bob!
Ulco,  I've gone through a series (about a dozen) of rotation settings; and, just cannot get all the flock to be facing north.

have you rotated the entire population with the tgo/obj rotation set at 0 around Y?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

Quote from: bobbystahr on April 17, 2015, 01:09:29 PM
Quote from: choronr on April 17, 2015, 11:01:51 AM
Quote from: Dune on April 17, 2015, 08:44:55 AM
Just back... looks good, Bob!
Ulco,  I've gone through a series (about a dozen) of rotation settings; and, just cannot get all the flock to be facing north.

have you rotated the entire population with the tgo/obj rotation set at 0 around Y?

Thanks Bobby. Ulco had made this same suggestion. I had been trying 0/60 which didn't work. Then tried many 0/many different degrees ...still didn't work. Strangely, I tried 0/0 and it did work! But, they are all facing south. I need them to all face north. Will continue to play.

yossam

Bob,


Use the 0,0 setting, but rotate your "primary" sheep 180 degrees. Should work............... ;D

choronr

Quote from: yossam on April 17, 2015, 08:08:37 PM
Bob,


Use the 0,0 setting, but rotate your "primary" sheep 180 degrees. Should work............... ;D
Thanks Richard, if you have 0 in minimum and 0 in maximum for the rotation, where do you put the 180 degrees?

yossam

When you look at your population in the node tree under objects, you will have two lines. One for the population parameters and the other for the model parameters. Go to the model parameters and change it in the y rotation to whatever you need. Re-populate and the instances will inherit the model parameters.

choronr

Thanks Rich, will give that a look and a try.

choronr

Quote from: choronr on April 18, 2015, 01:28:41 AM
Thanks Rich, will give that a look and a try.

It worked, sort of; but I think it had to do with the curve in the road and the object spacing. However, it looks a lot better. Thanks again Rich. Tomorrow, I'll do another full render.

bobbystahr

Quote from: choronr on April 18, 2015, 01:50:34 AM
Quote from: choronr on April 18, 2015, 01:28:41 AM
Thanks Rich, will give that a look and a try.

It worked, sort of; but I think it had to do with the curve in the road and the object spacing. However, it looks a lot better. Thanks again Rich. Tomorrow, I'll do another full render.

You can tweak individual pop members Bob. The button next to the Paint brush icon. You can tweak all parameters , scale, rotate, drop to ground...I don't think I've done a pop since that became available where I haven't used that in fact.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

Quote from: bobbystahr on April 18, 2015, 02:16:48 AM
Quote from: choronr on April 18, 2015, 01:50:34 AM
Quote from: choronr on April 18, 2015, 01:28:41 AM
Thanks Rich, will give that a look and a try.
Thanks Bobby, I'll be getting into this again tomorrow as I'm about ready for some sleep for the night. Appreciate your input.

It worked, sort of; but I think it had to do with the curve in the road and the object spacing. However, it looks a lot better. Thanks again Rich. Tomorrow, I'll do another full render.

You can tweak individual pop members Bob. The button next to the Paint brush icon. You can tweak all parameters , scale, rotate, drop to ground...I don't think I've done a pop since that became available where I haven't used that in fact.