The old ruin - V2 on page 2

Started by Hannes, May 27, 2015, 11:48:40 AM

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Hannes

I started this image as another test for vertical displacement. The wall is completely procedural: fractal terrain, tilted towards the camera by a twist and shear shader. Added displacement with vertically and horizontally stretched PFs plus a wavy strata (a file from somewhere here).
I don't remember where this ruin model came from. I had it on my harddisk for years now.
Hope you like it.

mhaze

Excellent render!  Great mood, rock face and the trees are better than average too.

Dune

Totally agree, though I would have liked to see more of that cliff! It's a bit wild/restless for the eyes with the trees in front is another small comment.

Kadri


I like it Hannes.
It is harder then said sometimes i know, but i just have a feeling that you could find a better composition of this scene.

Hannes

Thanks guys!
Ulco, here is an early test render showing the cliff with different sun settings. I had to sacrifice this view to get some moody morning feeling.

Oshyan

Great cliff face! The leaves on the foreground (upper-left) tree don't look quite right to me though. Too much yellow perhaps, or baked-in lighting? Hard to say.

- Oshyan

TheBadger

I love the ruins! Look great.
I think I like just about every part of this image, but just not all together. Feels like every part is worthy of its own scene. On the other hand, when I first looked at it (before I started to pick it apart to see what you did) I was like, "WOW!" Sooooo... This is probably not too helpful then ;)
It has been eaten.

Hannes

Thanks again. I agree, I seem to put a little bit too much stuff into one picture, but I like that.
The leaves' texture of the foreground tree (it's exactly the same tree like the one to the right) are maybe a bit too saturated. Maybe I'll try to make a new one. This one was a modified texture I found somewhere in the net. It's one image with three leaves. Sometimes the planes representing the leaves on a tree model are way too big compared to the rest of the model. I wanted a really big looking tree, so using such a texture was a neat trick. Anyway the texture has to be improved.

Clay

Quote from: Hannes on May 27, 2015, 12:51:22 PM
Thanks guys!
Ulco, here is an early test render showing the cliff with different sun settings. I had to sacrifice this view to get some moody morning feeling.
Very cool indeed!

Dune

Hannes, what if you lower the camera a meter or so and move it to the right same amount, then apply some dof, so the front tree is just a little less 'intruding'. That wall is awesome!

Hannes

Ulco, I'm not quite sure, if you mean the tree to the left as the "front tree". If I'd lower the camera and move it to the right, the camera would be a bit further away from this tree, which would be a bit problematic in terms of DOF. Anyway, good idea. If I'd move the tree a bit towards the camera, the DOF would work imho. I'll see what I can do.

Cocateho

Great mood! Love the tree, really adds an 'untamed' feel to this.

Dune

Yeah, I mean the left tree. Curious what you come up with.

Hannes

Created a new leaves texture.

DocCharly65

I like it already.
But with the left tree closer to the camera for DoF it will be awesome