Quote from: TheBadger on June 03, 2015, 12:22:56 PM
bobbystahr
Please detail what and how you did this. Bullet point steps would be fine.
I always wanted to do this in TG but never got to it. I mean I have used image masks plenty, but this looks different then anything I have tried before.
I saw this thread a few days ago and bookmarked it, but your image makes me want to try it now.
Pretty simple really.
1. Go to the online site and make a set of textures you start with your colour map which you load there and make the others there...it's dead simple.
2. Open TG3 and select a scene area, preferably a cliff area and load a Surface layer.
3. First load your Colour Map and to get it's location right click in the middle of the cliff and paste that into you map location, select center.
3. To orient your map put a Transform between the Image map and the Surface layer, select World and using your mouse find the slope of the cliff area and rotate the map by that amount around the X which has it standing up against the cliff.
4. Size your map in the Image Map shader till you get the look you want and, I limit the height to the top of the cliff and the bottom to level ground as my image shows, then tile/repeat it in the horizontal and if your map doesn't cover the cliff height in the vertical as well.
5. Duplicate your Image map shader and Transform shader, replace the Colour map with the Displacement map you made and plug into the Surface layer Displacement slot.
5a. Paste that combo again but this time I added another Surface layer into the Child slot of the first Surface layer with it's(Child Surface layer) colour disabled and plugged the new combo into the Child Surface layer's Displacement slot and replaced the Colour map with the Normal map you made and displace a little for additional displacement. Network should resemble the diagram below.
6. Test render.
Base
|
|
|
|
| NormalMap
| |
| ColourMap DisplaceMap Child Surface layer
| | | |
Input Colour Lumimnosity Displace Child Mask
Reviewing my file I found I did it a bit differently that time so I've added a clip file. You can just replace the image maps and locations with your maps and locations.