So, an overnight progress report:
First of all, thanks
very much to Hetzen for catching the source of the problem I was having (the sphere object with its smoothing turned off), and thanks again to Hannes and allen1 for the sphere objects they kindly posted for me to download. (allen1, I have to try yours again; the remote site was insisting that my version of Firefox was out of date and wouldn't let me download... Seems unlikely, but whatever, I'll check Firefox and try it again.) After ten hours of rendering (boy
howdy does setting the ray detail multiplier to 1 slow things down) the smoothed sphere object is about 90% rendered and looks fine, so
that problem is solved. (I note the highlight left over from the otherwise-invisible sunlight light source, but will probably just touch that out in Corel.)
[attach=1]
Next on the list: sticking a camera inside the object, projecting a heads-up display on the inside of it, and then adding the human figures who're examining the display.
Bobbystahr: yeah, I know that leaving "double-sided object" unchecked is more usually the way with the glass shader. But when I tried leaving it unchecked with a sphere, I got an effect more like a crystal ball than a bubble -- i.e., everything behind it inverted. The bubble was what I was after: checking "double-sided" gave me that. I had a brief flirtation with trying to get the same effect using the water shader, but after a few tries the glass shader was much closer to what I wanted.
Which immediately brought me to the next problem. Archenforest, yes, when I started work on this idea the first thing I reached for was Terragen's native procedural sphere. But unfortunately that seems to be acting strangely with the glass shader when "double-sided object" is checked -- see this post for j myers' image that illustrates the problem (look at the second and third examples in the middle row of his image):
http://www.planetside.co.uk/forums/index.php/topic,19442.msg191113.html#msg191113Importing a sphere object from elsewhere solves this problem (as in the first image in the middle row), so that's what I wound up doing. Matt suggested he was going to look into this issue, but he doubtless has a zillion other/more important things on his plate. For the moment I'm happy to think of this as an "undocumented feature" and move on.

So thanks again, everybody, for the help! I'll post a full version of the finished render here when it's finally done. Next week sometime, most likely. (And will wail piteously for help if anything comes up between now and then.)

-- DD
(
ETA: to allen1, re a writer being here: Thanks! I loved Terragen for a long time before I realized, in one of those sudden "rushes of brains to the head", that you could do book covers with it.

Haven't looked back since.)