@ Feetwood
Both your images show what I am after to a degree. Yes I am asking about the different water color created by the sediment. The shape of the river was very easy (though it took a whole day) I got VERY good results with that bit. The rest of this is much much harder to figure.
I thought at first I could use different depths for the water shader. So a lower level for one color, and a higher depth for the main color. But that does not do it really. In both cases your images show much more promise than what I tried at first.
@Allen
It does not have to be perfect. Even fleetwood's images are encouraging for me. The effect I am after is to be just a part of an image, not the focus, so I feel like I have a good bit of wiggle room where total realism is concerned. The viewer would not see as much as in the OP, so not have enough info to see that it is not real. I think.
@fleetwood
Can you post some clips from those files with some notation? They both show a bit of what I am after. Maybe they can be used together with some work, to get me very close. Close may well be enough in my case. At the very least I would benefit from seeing how you built it up.
...
Another idea about clouds for this
http://planetside.co.uk/docs/tg2/cloud_function_tutorial.pdfIn Martin's tut you can see how the clouds trace the terrain nearly exactly. I was thinking I could make a mask of a path within my river, and have the clouds only show up there. So the mask would be the shape of the sediment, and the cloud the sediment.. Just like fleedwood, but with the clouds tracing the terrain contours (within the mask) as in Martins tut.
I feel like this could give me the volume and depth I need to make the effect look real. The part I am not sure of is direction and a feeling of motion for that direction.... Perhaps I could animate only the clouds with motion blur on, and take a frame from that?
Thoughts?