Vdisp play

Started by Dune, June 03, 2015, 02:28:44 AM

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choronr

Quote from: Dune on June 03, 2015, 02:28:44 AM
A bit of play: I thought to use the same vector displacement file as I used for the mud in the auroch image for some rocky outcrops, just x100. Added some square rocks (available on this forum) et voila. A bit over the top, but somehow I like it.
These images are special!

Dune

Added the same vdisp setup to this scene; water without water shader  ;)

archonforest

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bobbystahr

Quote from: Dune on June 11, 2015, 01:49:37 AM
Added the same vdisp setup to this scene; water without water shader  ;)

Awesome, guess that cuts render time a bit as well. Love the pier ripples...."without water" how was the transparency done then Ulco
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

There is no transparency  8)

bobbystahr

Quote from: Dune on June 11, 2015, 12:06:31 PM
There is no transparency  8)

D'oh...reflective shader...heh heh heh...thanks for the virtual slap up the side of my head  ::)
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

We've seen you come up with something similar to this on a few past occasions; very nice.

bobbystahr

Here's one I tried with Ulco's map on Cube a flattened a lot proportional to the width. I warped the map previous to entering the VDisp shader and found you cam get slight overhang on the waves by + or - on the X...I used -2. clip attached. If using it on a cube the map should have the same coords as the cube. The render has a close up of the waves and the shack is moved because close up i noticed rock in wall syndrome.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist